Chronocrash Modders Tools

ChronoCrash Modders Tools 0.7.8

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I uhm... don't know. :P

The weapon code is really old. Much of it predates me, but I'll take a look and find out when I can.

DC
short version: you can just add empty animations on alternate models to avoid the weapon to copy an unwanted animation from the base model.
I can't find where I got this info, but I use it since long time ago.
 
@Piccolo I deleted it, but somehow, I got this error. Here's the attachment below for its settings.

Code:
Traceback (most recent call last):
  File "gui\project\__init__.py", line 302, in projectClicked
  File "configparser.py", line 697, in read
  File "configparser.py", line 1093, in _read
configparser.DuplicateOptionError: While reading from 'C:/Users/toshiba/Desktop/BACKUP_2019/Desktop/StreetFighter_OpenBOR/Data\\cmt-settings.ini' [line 61]: option 'last_opponent_model_street fighter' in section 'entity' already exists

Another one but I don't know what's going on after closing the program.

Code:
Traceback (most recent call last):
  File "\\VBoxSvr\Partage\CMT\cmt.py", line 290, in closeEvent
  File "\\VBoxSvr\Partage\CMT\cmt.py", line 373, in quit
  File "gui\main\__init__.py", line 175, in close
  File "gui\main\__init__.py", line 163, in backupUnsaved
  File "gui\main\fileselector.py", line 960, in backupUnsaved
  File "common\settings.py", line 107, in get_option
  File "common\settings.py", line 185, in _str_to_val
AttributeError: 'list' object has no attribute 'split'

It's still 0.7.7 I'm using.

I don't know if it's from any of these options.

9-2-2025 11-32-34 PM.png
 

Attachments

@Piccolo I deleted it, but somehow, I got this error. Here's the attachment below for its settings.

Code:
Traceback (most recent call last):
  File "gui\project\__init__.py", line 302, in projectClicked
  File "configparser.py", line 697, in read
  File "configparser.py", line 1093, in _read
configparser.DuplicateOptionError: While reading from 'C:/Users/toshiba/Desktop/BACKUP_2019/Desktop/StreetFighter_OpenBOR/Data\\cmt-settings.ini' [line 61]: option 'last_opponent_model_street fighter' in section 'entity' already exists

Another one but I don't know what's going on after closing the program.

Code:
Traceback (most recent call last):
  File "\\VBoxSvr\Partage\CMT\cmt.py", line 290, in closeEvent
  File "\\VBoxSvr\Partage\CMT\cmt.py", line 373, in quit
  File "gui\main\__init__.py", line 175, in close
  File "gui\main\__init__.py", line 163, in backupUnsaved
  File "gui\main\fileselector.py", line 960, in backupUnsaved
  File "common\settings.py", line 107, in get_option
  File "common\settings.py", line 185, in _str_to_val
AttributeError: 'list' object has no attribute 'split'

It's still 0.7.7 I'm using.

I don't know if it's from any of these options.

View attachment 11379

Ok the issue seems related to the name of the project "street fighter: initial impact" (because it contains a semicolon). I'll make modifications so that it isn't an issue anymore, though you might have to delete your settings in next release.
 
Hi.

I'm new here and this seems interesting and all.
The interface seems to lag some.
I only just set up OpenBOR and its default templates to explore
I was trying to figure out how to close a data/chars folder and look at a different one when this happened


Traceback (most recent call last):

File "gui\main\fileselector.py", line 1772, in showContextMenu

AttributeError: 'NoneType' object has no attribute 'projectName'
 
I just had to remove my SF project from the project list that had a colon in the program, and added it back as a new project, so everything works fine now. I renamed it without a colon, not a semicolon you mentioned.
 
I just had to remove my SF project from the project list that had a colon in the program, and added it back as a new project, so everything works fine now. I renamed it without a colon, not a semicolon you mentioned.
Yeah that should do it in the meantime
 
I just had to remove my SF project from the project list that had a colon in the program, and added it back as a new project, so everything works fine now. I renamed it without a colon, not a semicolon you mentioned.
And its a good habit to not include any special characters in files :)
 
short version: you can just add empty animations on alternate models to avoid the weapon to copy an unwanted animation from the base model.
I can't find where I got this info, but I use it since long time ago.
This is an interesting method, I will try it. But does this method have different effects than using modelflag, or does it work in the same way?
 
@Piccolo Buddy, I have a suggestion.
Right now, we can choose if we display the walls/holes/basemaps or not.
But disabling walls doesn't help when we want to position elements in the scene while viewing the walls, as it's much easier to select a wall and accidentally move it (and CTRL+Z doesn't undo the command).

So, I think an extra checkbox called "lock geometry" could be added, which would still display walls/holes/basemap, but they would be locked from selection and/or movement.
 
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