entity vars? or global vars.@dcelso,
I'm working on a tag system in next engine update to add properties at design time. For now, you just answered your own question. Use entity vars. I reccomend setting them in the onspawn event. Don't forget the script engine supports #define. That's a good way to code your starting values.
DC
entity vars? or global vars.
It depends on how long you want to store the value. If you only want to store it for one level only, entity var is good choice. But if you want to store it for multiple levels, use global var.entity vars? or global vars.
Is it possible?
for example,
setntityproperty(entity, propname, values)
I was thinking using it to store "kinves" value to avoid using globalvar. because I am using to store the amount of knives of a player entity, and should more intuitive to control it.