In Progress Creating a TMNT mod suggestions comments ideas?

The project is currently under development.
Yeah we could.  i've never bothered to make stages like this, but I think we just need to make platforms.

Code:
platform {upperleft} {lowerleft} {upperright} {lowerright} {depth} {alt} / platform {xpos} {zpos} {upperleft} {lowerleft} {upperright} {lowerright} {depth} {alt}

~Turns an entity into a walkable platform.
~There are 2 ways of setting this command but both works. The 1st is the old one while 2nd is new and updated one. If you not sure which one to choose, just use 2nd one.
~This is a bit complicated, so listen up! {xpos} and {zpos} are the x and z positions at which the platform starts . For 1st form, {xpos} and {zpos} aren't required and they uses 'offset' (see above) instead. If you're not sure what to set, just use 'offset' value for them.
~{lowerleft}, {upperleft}, {lowerright}, and {upperright} determine the x position of the four corners of the platform. These numbers are how far from the {xpos} the corners are.
~{depth} is the z depth of the platform: how far it stretches from the {zpos} to the top of the screen.
~{alt} is used to control the height of the platform. It's measured in pixels. So for a platform with 10 for it's {alt} value would be 10 pixels high, any entity on the platform would be displayed 10 pixels off the ground, and entities would need to jump at least 10 pixels off the ground to get on top of the platform.
~This can be changed on a per-frame basis to make platforms move up and down or shift left and right (or both, or neither).
~If this entity moves with command or script, any entities on top of it will also move together with it.
~You can stack multiple platforms on top of each other. If you do, seta commands will be cumulative (that is, if you have a platform with seta 30 spawn on top of one with seta 50, it will be treated as being 50+30= 80 pixels off the ground, instead of 30 or 50.)
 
actually I was hoping maybe we could edit the floor of the rooftops to make more room for movement and combat otherwise it would be like the game it came from which only has forward motion
 
Yeah we'd have to increase the floor space, platforms can be 2.5d, not just 2d.  I'm just thinking of the gaps, so it would be possible to jump from roof to roof.
 
Just another stage idea i was thinking of having this as the first stage just so ppl can get the hang of the controls if need be Beastie you may be able to use this as a cutscene bg also maybe have the straw dummie from samurai showdown here as well players beat up on it and when its destroyed the level ends and the actual game starts

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I like the idea of a sewer training stage for the turtles and the stage therain suggested might work better as a survival/bonus stage against foot ninja just my thoughts
 
Are those sprite sheets open source? If yes, I would really love to use some of them. If not, can i use the same colors for making my own for Leonardo?

I could also make a few remixes for this game if you guys want. Let me know about this.
 
You only want to make Leo? I will send you his sheet when it's done.

I could also make a few remixes for this game if you guys want. Let me know about this.
I don't need for my project, but thanks for the offer.
 
@therain237

Maybe I found something that could be interesting for you, the Game "Crime Fighters" has a short rooftop stage that you could probably use, if you edit it a little it could be great for a Boss Fight.

It's stage 5 of the game, I found the sprites on vgmaps, so sadly it is not animated, but maybe you or someone else could rip the missing animations if you want to use them.^^
http://www.vgmaps.com/Atlas/Arcade/CrimeFighters-Stage5.png
 
Thanks man. Yes, I only want to include Leonardo for a game i'm doing.

Also, what else is needed for this game?
 
@ Lichtbringer I was actually considering using that stage because I've been struggling with designs for a rooftop stage for sometime now. I may just finish the other stages and then come back to that one.

@ The greatest I may also use that stage for a select screen if I don't use it as a training stage but a lot of pieces are still undecided as far as stages go
 
Some stages could do from games like Super Double Dragon, Spawn, Battle Toads, Final Fight, Cadillacs & Dinasaurs and Streets Of Rage.
 
Umm.... do you guys have story in mind for this TMNT game? if you haven't, it would be best to make one before deciding which backgrounds to use :)
 
I cant say i really have a story more like an outline, I couldnt really finalize a story without knowing exactly what I could make stage wise.
 
Basic story based on the typical events/storylines in the TMNT universe.  We're both making two different games thou. 

So stages are typical for TMNT, sewers, dark city streets, rooftops etc.

I had list at start of the thread.

...I think we need not just stages but any assets or parts of stages we can use from other games.


- Rooftop panels (can be used for panels in repeatable building stages, backgrounds would be just city skylines)

- Street stages (or parts of) - 80s/90s looking streets, graffitti, trash etc.

- City Backgrounds (like SOR or above example, dark style)

- New York stages (anything that could be used for new york settings)

- Sewers (any sewer type stages or assets.  Like flowing water, drainpipes, manhole covers etc.)

- Underground (underground type stages, caves, rocky ground layers etc.)

- Techno (technological/futuristic looking stages, like the TGRI building, Technodrome or an alien spaceship.)

- Oriental/Japanese style (oriental style building interiors, for Shredder's/Foot Clan base.)

- Dimension X - anything that could pass off as Dimension X

- Subway/Train tracks/tunnel stages (underground subway etc.)

- misc building interiors
 
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