Aerisetta
Active member
One thing that's always been a mystery to me is how do designers decide what number values to use for HP and Damage?
Right now all my characters are base 100 HP and i adjust based on the archetype...and all damage uses base of 1 then higher if its supposed to be stronger. So I have two questions
1. What's a good way to decide what numbers scale I should use. 100 HP as standard? 1,000 HP? 10,000 HP? and adjust damage accordingly? Any best practice or guide to this?
2. Apparently the controller rumble and hitfx sound is altered based on the value, is it based on percentage of HP taken OR based on the numeric value of the attack?
Right now all my characters are base 100 HP and i adjust based on the archetype...and all damage uses base of 1 then higher if its supposed to be stronger. So I have two questions
1. What's a good way to decide what numbers scale I should use. 100 HP as standard? 1,000 HP? 10,000 HP? and adjust damage accordingly? Any best practice or guide to this?
2. Apparently the controller rumble and hitfx sound is altered based on the value, is it based on percentage of HP taken OR based on the numeric value of the attack?