Deflection of projectiles

Birnbaum

Active member
Hello!

I wish to ask a question:

How to make a freespecial similar to Athena's Psycho Shield or Yamazaki's deflection move for projectiles?More specifically against fireballs without bboxes.
It could be done on a simple way or I will need a more complex work using scripts?
Counterattack or blockpains could be a way for do it?
Thanks for your attention.
 
There are several methods, but yes, they do need script.

My technique of choice is to get the incoming projectile's model name, travel speed, and whatever else is appropriate. Then I kill the projectile. After that, I launch a new projectile using the model name and properties I got from old one. This way the engine will handle everything else - no need to rework it for different entity types.

DC

 
Back
Top Bottom