Canceled Demo Double Dragon Reloaded (now is full game)

Project is halted prior to completion and will not receive further updates.

magggas

Active member
Now the game is completed so here is the full version of it!

-News in this new Build 4.0.3:
1. The game is updated for the latest OpenBOR.v3.0.Build.6412. That means it's now fully compatible for the Raspberry Pi, Nintendo Switch and Android OpenBOR ports.
2. The game now comes bundled with the latest OpenBOR.v3.0.Build.6412.
3. Added a new and way better enemies AI movement, so the enemies now move and act way smarter.
4. Also made some other bug fixes here and there.


The game is now fully compatible with all latest OpenBOR builds but is not anymore compatible with the much older OpenBOR builds like before! This is because the game is now using some new OpenBOR features which only exist for the latest OpenBOR builds.

Download links build 4.0.3: https://gamejolt.com/games/double_dragon_reloaded_alternate/255630
Or https://magggas.itch.io/double-dragon-reloaded-alternate


Hope you will enjoy it  :D


 
magggas said:
I´m sharing this to maybe help other people on some mechanics on their wips.

Oh hell yeah thanks! I really want to do something similar to that platforming action you have going on there.
 
8)

Professional, excelent Alpha version! (remember me, the original gameplay of the arcade version)

I like 640x480 :)
 
My friend, I really love what you did and shared everyone yours by giving help on it. :) I love how you did the classic DD style especially attacking and then walking through the enemy and throw him instead of just performing grab anim. ;) To me, the demo is absolutely PERFECT!

I'm not gonna lie to you, but I just found one problem a couple hours ago. It's Roper who's stuck on the edge of the floor/wall with his walk animation because he grabs the bat from there. See this.

yyLllb.gif


I think it needs to get fixed.
 
Looks awesome!!!
Will you just recreate the arcade version or will you add extras of your or own or from other DD games?
 
great demo magggas ¡¡
not be better to make the map full dd rather than cut it?  :P


nsw25 said:
i love the platforms and walls, i wish it was easier to impliment these into levels, like a visual mode where you can draw platforms etc

I agree with you. (you tried obeditor-win-1.5.9)
 
I agree with magggas about not setting whole game as single level
4 things to consider are:
1. zmin and zmax setting
Setting these for just single level with short background/panel is easy. However with long panel especially Double Dragon panel, it would be tough to set proper zmin and zmax which covers the whole panel
2. Setting extra walls
If you background/panel are simple and short, you can just use zmin to block off access but with complex and long panel, you'll need to set wall there cause zmin is most likely not set there
3. Height difference
If I recall correctly, Stage 3 starts on lower level which means you have to set more walls to put everything for stage 1 and stage 2 in higher level. Not to mention spawning them in higher altitude
4. Respawning coordinates
If you think that's not bad enough, this one will. With simple panel, you can ensure where player would be respawned easily but with Double Dragon panel like that, you gonna need script to set proper respawn position

I'm not saying there's no solution for those but if you can avoid them, why not? :D

(I haven't mentioned about camera issues yet)
 
Bloodbane said:
3. Height difference
If I recall correctly, Stage 3 starts on lower level which means you have to set more walls to put everything for stage 1 and stage 2 in higher level. Not to mention spawning them in higher altitude

EEEEEEXACTAMONDO!

DoubleDragon-NewYork199X.png


In other words, no no no no no! Will be bugged to hell unless it has lines and lines of coding to prevent issues of spawning, auto-walking, walls, camera angles, etc. Good ole stages are just fine, me thinks!
 
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