Groiser said:Yes friends please I need help because I try but not run this :-\
Bloodbane said:Groiser said:Yes friends please I need help because I try but not run this :-\
Alright Groiser, I updated DD mini adding Abobo to show how to implement that throw. You can get it here:
https://www.mediafire.com/?au1dhpswm8h9hd1
anim fall4
delay 1000
offset 65 131
frame data/chars/1dragon/thd1.gif
frame data/chars/1dragon/thd1.gif
frame data/chars/1dragon/thd1.gif
frame data/chars/1dragon/thd1.gif
offset 57 117
frame data/chars/1dragon/thd2.gif
offset 90 81
frame data/chars/1dragon/thd3.gif
offset 104 74
frame data/chars/1dragon/thd4.gif
offset 104 74
frame data/chars/1dragon/thd5.gif
offset 68 131
frame data/chars/1dragon/thd5.gif
frame data/chars/1dragon/thd5.gif
frame data/chars/1dragon/thd5.gif
frame data/chars/1dragon/thd5.gif
frame data/chars/1dragon/thd5.gif
frame data/chars/1dragon/thd5.gif
frame data/chars/1dragon/thd5.gif
offset 68 60
frame data/chars/1dragon/fall2.gif
anim attack1
delay 1
range 0 30
offset 66 133
sound data/sounds/abobo.wav
frame data/chars/abobo/th1.gif
delay 20
@cmd slamstart
@cmd position 0 20 1 -1 -1
frame data/chars/abobo/th1.gif
@cmd position 4 30 14 -1 -1
frame data/chars/abobo/th2.gif
@cmd position 5 -6 51 -1 -1
frame data/chars/abobo/th3.gif
delay 10
@cmd antiwall -20 20 -1
@cmd position 6 -20 60 -1 -1
attack16 47 0 7 1 30 1 0 0 0 0
frame data/chars/abobo/th4.gif
delay 100
@cmd depost 0
@cmd throw 25 1 1 1 0 0
@cmd clearGrab
attack3 47 0 7 1 30 1 0 0 0 0
frame data/chars/abobo/th4.gif
dropframe {frame}
~This is used to make entity switch to set {frame} when flight apex is reached while in air.
landframe {frame} {dust}
~If this is set, entity will be forced to frame {frame} when entity lands after jumping with 'jumpframe' or while falling no matter which frame entity currently is.
~{dust} defines which dust entity this entity will drop when entity lands. See 'dust' command above for more info about dust entity.
~In order to get this to work properly, give long delay to frame right before landing frame. The former frame will be played while 'waiting' to land.
~Make sure the landing frame exists otherwise the entity will disappear right after landing!
quakeframe {frame} {loops} {intensity}
~Used to make screen shakes with certain intensity.
~{frame} determines at which frame the quake/shake starts.
~{loops} determines how many quake this animation will make after quake starts. Bear in mind that if the animation ends, there won't be another quake. And you have to provide a frame for each quake.
~{intensity} determines how strong the quake would be. Technically it is how far the panel would go down in pixels.
~Negative value works for this and the quake will be new style extreme quake.
anim fall
dropframe 2
landframe 3
loop 0
offset 120 124
delay 30
frame data/chars/leo/fall/00.png
frame data/chars/leo/fall/01.png
delay 40
offset 120 148
frame data/chars/leo/fall/02.png
delay 120
frame data/chars/leo/fall/03.png
BeasTie said:you need to set a few delays and play around till you get it how you want.
Here's a fall anim from my TMNT mod.
Code:anim fall dropframe 2 landframe 3 loop 0 offset 120 124 delay 30 frame data/chars/leo/fall/00.png frame data/chars/leo/fall/01.png delay 40 offset 120 148 frame data/chars/leo/fall/02.png delay 120 frame data/chars/leo/fall/03.png
so it wont switch to dropframe until the char is actually falling, it will stay in the frame before it regardless of the delay. Then the same for landing, it wont continue past that frame until it actually lands, then the rest of the animation will continue.
kazahara said:https://youtu.be/aASrlTigHVE
I was rather thinking this would make good boss music.
Groiser said:kazahara said:https://youtu.be/aASrlTigHVE
I was rather thinking this would make good boss music.
kazahara Thankyou very much![]()
Groiser said:BeasTie I try but not run, the image become toooooo slow but not run the animation :'(
Groiser said:Hi BloodbaneI already try change the harden.c script but no find solution.
Special Fall about not run![]()
MKLIUKANG1 said:It looks great! I'll wait for this game. Great job! Good luck with the project!I like Double Dragon. (Sorry for bad english)
Bloodbane said:Groiser said:Hi BloodbaneI already try change the harden.c script but no find solution.
Special Fall about not run![]()
What exactly did you do?