Canceled Double Dragon Reloaded W.I.P. (now completed)

Project is halted prior to completion and will not receive further updates.

magggas

Active member
Now the game is completed so here is the full version of it!

-News in this new Build 4.0.1:
1. The game is updated for the latest OpenBOR.v3.0.Build.6412. That means it's now fully compatible for the Raspberry Pi, Nintendo Switch and Android OpenBOR ports.
2. The game now comes bundled with the latest OpenBOR.v3.0.Build.6412.
3. Added a new and way better enemies AI movement, so the enemies now move and act way smarter.
4. Also made some other bug fixes here and there.


The game is now fully compatible with all latest OpenBOR builds but is not anymore compatible with the much older OpenBOR builds like before! This is because the game is now using some new OpenBOR features which only exist for the latest OpenBOR builds.

Download links build 4.0.1: https://gamejolt.com/games/double_dragon_reloaded_alternate/255630
Or https://magggas.itch.io/double-dragon-reloaded-alternate


Here is a demonstration of the "Player vs Player fight":


Here two small trailers with the new stuff:



Hope you will enjoy it  :D
 
Love it!!!

I see you are using move set from dd2, so it would be cool if you also make a remake of that game. Or even better, make a new one using elements from both games (or even the first stage from the third game) like for example Altus did with dda.

Love the hitting the enemy on the floor.

As a dd addict, cannot wait!!!
 
Cool, it is a good surprise to discover this project :D

It is really beautiful, sprites and backgrounds ...
Many moves, and i like too the idea to hitt the enemy on the floor :p

Make a new DD with a new story, a DD4 is a good idea i think, with all the stuff of the others and more ;)
Like you are doing for World Heroes ;)
Thanks
 
Nice idea. And I saw that you are using hitsparks, which is way cooler. But I noticed that are some moves without any hitspark (flash). Its intentional?
 
Looks great. As it has been said before, you could put levels from other DD games in it, as the first one was just five levels long (one of them being basically a bridge and the door to the final level) so maybe adding levels and enemies from Double Dragon 2, 3 or even Advance could be a great idea.
Please keep it up. We love Double Dragon!!
 
The first one is a updatescript, and show be declared in the level text header:
updatescript data/scripts/nameofthescript.c

One problem that I see with that code: its totally stage dependent, because it works only in that stage thanks to the position of the things, like "EL JUGADOR SE ENCUENTRA SOBRE EL MONTON DE VIGAS 4" (The player is over the many  girder 4)

So, you will need to write a code for each stage you want this. Or, set a globalvar to identify the stage and trigger the right code.

Its a personal opinion and I don't want to diss you but...take a look how much lines of code you will be putting into a updatescript (IOW, it will be trigger in EVERY engine update) just for something that is kinda nitpick. Do this worth the trouble? The ammount of memory usage x the benefict worth?
 
Amazing, one of the most similar MOD to the original game ever made, the moves and throws are almost equal or I have to say better? well keep going on this pleas magggas, your MODS as always are a guaranty to have tons of fun, I suggest you to make a new and original MOD with stuff of both DD games, and of course with that magggas touch, am I right?  ;D
 
Looks perfect so far, nice work!

It would probably be easy to emulate how the arcade controls work by modifying a keyall script.  So the kick and punch buttons switch depending on what direction you face.
 
BeasTie said:
Looks perfect so far, nice work!

It would probably be easy to emulate how the arcade controls work by modifying a keyall script.  So the kick and punch buttons switch depending on what direction you face.

But that control scheme is for DD2
 
O Ilusionista said:
So the kick and punch buttons switch depending on what direction you face.
That was the worst idea someone already had for a Arcade game.

lol, I don't like either, but I figured some people probably do.  Anyhow I just thought it could be a gameplay option, cause he said it might mix some DD2 with it.
 
I just watched the video and it looks great! I was kinda disappointed to see Billy 'sits' quite far from enemy's head when he pinned him but it's nice idea nonetheless :)

Glad to see the wall work and conveyer belt :D

I´m not sure too about such script if it´s worth or is the right way to do it, but what i know is i hate to use "cameratype 1".

I agree with Ilu, I prefer to use cameratype 1 than making camera script just for 1 level
 
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