Canceled Double Dragon Reloaded W.I.P. (now completed)

Project is halted prior to completion and will not receive further updates.
magggas said:
Thanks, i actually know about this site but i can´t use any of this sprites because as i said i´m working o 640x480 resolution with sprites like that:
5dudew.gif

@maggas  - are the same sprites, just scale 200% and they match. ;)

image.png
 
magggas said:
Thank you man!
At the moment it is too far away from a Masterpiece since is still be on start status. Lets see what will happen later  ;)

WHSJ = Masterpiece

DD. Re = Potential Masterpiece in start status and Masterpiece in final status.

I am absolutely convinced :)
 
Good job Magggas.
Really good tweaking of BB's code!
Particulary with the implmentation of horizontal moving. :)

It's really a chance to see people like BB sharing this kind of useful code.
And explaining clearly how to apply and customize it.

Your DD mod is going to be something!! Just like WHSJ :D
 
Magggas! I playing your World Heroes Openbor game on my Nintendo Wii. It´s freaking perfect! Thanks for making a wii version of that.
If people wanna try it, download a openbor  for wii version 4107.
 
The current homage mods I'm seeing (Double Dragon, Final Fight, etc.) are finally looking more like the real deal from the original games. I'm truly amazed by the hard work.
 
ok. very good job. congratulation to you.
I had sent you a message if you were so kind as to explain how the animation up and down the stairs or climbing the trellis is made.
Your Might explain?
thank you my friend  ;)
 
Good work magggas! :D

BTW don't forget that you can control facing direction of climbing animation by setting flip in climbspot spawn, like this:

spawn ClimbSpot
health 100
flip      1
coords ...
at 0
 
Excellent work, magggas! The camera set you did is better than using cameratype 1 as you said for the climbing.
 
Very good job guys!
Also this feature can be very helpful because camera's initial coding is not always set in a good way.

I'll try to use it on my project too, for the "ring focus" bug
 
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