Canceled DOUBLE DRAGON REMIX OpenBOR

Project is halted prior to completion and will not receive further updates.

Double Dragon Remix v.1.1.1
Double Dragon: Mission 4

Ура, получилось!!!
Полностью переделан уровень 4-2
Новый HUD

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Hooray, it worked!!!
Completely reworked level 4-2
New HUD
 
Good job, really!
It's always great to see some advanced platforming elements in an openbor mod!! :)
 

Double Dragon Remix v.1.1.1 Геймплей за Чина.
Новые спрайты от ArcherNorinton
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Double Dragon Remix v.1.1.1 Gameplay for Chin.
New Sprites by ArcherNorinton
 
You're doing a awesome work MKLIUKANG1 !!!
Every update you're improving greatly the game! Im very excited to see how great will be the full game!!  Thanks very much!!

Edit: i loved the ArcherNorinton's new portraits, the guy did a great job using the same style of the original game!! its like the own Technos did that!! he's very talented!
 
eryson said:
You're doing a awesome work MKLIUKANG1 !!!
Every update you're improving greatly the game! Im very excited to see how great will be the full game!!  Thanks very much!!

Edit: i loved the ArcherNorinton's new portraits, the guy did a great job using the same style of the original game!! its like the own Technos did that!! he's very talented!

Thank you so much! ;) We hope that DDR v.1.1.1 will not make you sad. ;)



 
Accept suggestions? i'd like to show you this amazing soundtrack, many remixes of the Double Dragon 1's OST are very abismal ones, but the CD "Original sound of double dragon" contains very hight quality remixes!!
if you like, you can add this to your DD1 game!!  8)

https://www.youtube.com/watch?v=HkTX5gNaXxY
 
Hey man, I've played your game for some time, and its quite good. Even better than I expected, which is good.
I finished the DD1 mode and liked it a lot. Tried DD3 for some time too.
I got some errors when I was playing, but I can't remember right now. I will play again to make a decent report.

About the Bulldozer, have you set multiple platform on the same entity? nice work.
 
I was playing DD2 today, and there are points where you can get stuck on the first stage. And at the second stage, if you fall on the hole, you will be spawned on the hole again and again...leading to a game over.
 
Hello! :)

About the Bulldozer, have you set multiple platform on the same entity? nice work.
Thank you. No, I had to create 6 separate platforms. :)

I was playing DD2 today, and there are points where you can get stuck on the first stage. And at the second stage, if you fall on the hole, you will be spawned on the hole again and again...leading to a game over.
Yeah, there was such a thing. In the second level, it seems to have fixed it. I'll check it out.

But I'll try to fix everything :) Thanks for the report! ;)

 
You need to control which enemies to be dropped by the chopper at base of building with ladders. In original Double Dragon games, climbing ladder with enemies around is very very risky so climbing down just to beat enemies is bad thing
You should give climbing ladder ability to some enemies first then set the chopper to drop only those enemies at base of the building

On other hand, good work with level design :). I like how chopper flies in, shoots then drops enemies :)
 
I am loving what you are making on this game. Keep the good work.
By the way, on the last video, is exactly where I said if you fall (between both platforms) you will keep be spawned over a hole and die (even some people saying that OpenBOR avoids holes when spawns entities).
 
O Ilusionista said:
(even some people saying that OpenBOR avoids holes when spawns entities).

That only applies well in regular levels. But for 2D levels, it doesn't work well. Even if it does, OpenBoR moves player respawn point forward skipping the hole. Not saying that's a bad thing though
 
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