Bloodbane said:Nice work there
BTW have you set projectilehit enemy obstacle to your enemies? setting that will prevent thrown enemy from hitting player after throwing
nedflandeurse said:Also, I have a question.
Can you tell me about the music you used in TITLE and in CHARACTER SELECT ?
Sounds very familiar ! :![]()
DatKofGuy said:Did a playthrough with Senna (one of my fave fighting game characters)...
A few things I noticed
- A lot of her sprites are misaligned.
- Her walking animation is waaaaay too slow
- Her attack animations also dont chain together that great because of the delays between attacks, so you rarely get a full combo out, since you get attacked mid way
- The delay in her pain animation is also a bit too long, so dont recover in time, meaning you sometimes end up in an infinite hit state because the enemies have a fast attack speed
- Some parts have way too many enemies at a time, so it can feel a bit cheap once they all surround and you are stuck with the previous problem
- The select screens colors seem saturated, not sure if you were going for that, or if you indexed it with another palette
- Any reason why you are using the 3:4 screen ratio? Just curious, since nobody really uses that anymore
That's all for now
+1 I finally got round to playing the demo and it's not very playable, At one point I had no idea what was going on and I felt scared :'(Kurisu said:Being honest, all of the characters need to do reworking on their basic attack string.
danno said:+1 I finally got round to playing the demo and it's not very playable, At one point I had no idea what was going on and I felt scared :'(
I felt uninspired to see any other stages or characters
https://www.youtube.com/watch?v=PVOGMryX39E
What I would do is start again, build 1 character 1 enemy and 1 stage build your game mechanics around this, figure out what you want to do and whats possible within your first inspired stage.
No one cares if you have 30 stages and 15 playable characters if its all a buggy mess, start small and basic otherwise you're gonna have a big game with 1000's of things to fix, like offsets, animations, code, you'll get overwhelmed and quit, doesn't have to be perfect but before you move onto the next stage or character make sure its decent. I'm sure the game you have in mind and the game you are making is slowly drifting apart. rebuild while you can otherwise you'll end up with a game you don't even like yourself.
Kris Kagura said:Just a new demo with .ogg format music, Ageha Hayate, and a few new .gif animations.
https://youtu.be/ABcg1UjxlN4
https://mega.nz/file/7vJyEARZ#4kF1t82iomtQVi0cxYrwTsW1zcACC5MGWpWCYb_CCd4
nedflandeurse said:Sorry if this might have been asked before but.
Can you tell about the music used in
-Select screen
-How to play
I think the main title theme is from Namco X Capcom, right.