NED
Well-known member
Most of beat em up don't use this feature.
I add this code on my pain anims:
------------------------------------------------
anim pain2
loop 0
offset 96 177#238 177
bbox 67 58 61 122
move -2#-7#---------------------------recule
delay 4
sound data/chars/mex/mex_dam2.wav
frame data/chars/mex/pain2.gif
offset 95 177
frame data/chars/mex/pain2.gif
move 0#---------------------------recule
offset 96 177
frame data/chars/mex/pain2.gif
offset 95 177
frame data/chars/mex/pain2.gif
offset 96 177
frame data/chars/mex/pain2.gif
offset 95 177
frame data/chars/mex/pain2.gif
offset 96 177
delay 12
frame data/chars/mex/pain2.gif
-------------------------------------------------------------------
It's OK, but it makes enemy going back during grab attack (because of the shared pain anims...)
Also, I think I use this go back "move" only with some attacks, not all.
The possibility of making clones of pain with "move" and without it could take too much space in the txt file...
Is there a way not to clone the anims?
--------------------------------------------------------------
If Openbor was able to handle EASILY body-push physics on characters, I would don't even need this feature and all these clone animations...
For an attack with intense move forward, you go through enemy without even hitting
I add this code on my pain anims:
------------------------------------------------
anim pain2
loop 0
offset 96 177#238 177
bbox 67 58 61 122
move -2#-7#---------------------------recule
delay 4
sound data/chars/mex/mex_dam2.wav
frame data/chars/mex/pain2.gif
offset 95 177
frame data/chars/mex/pain2.gif
move 0#---------------------------recule
offset 96 177
frame data/chars/mex/pain2.gif
offset 95 177
frame data/chars/mex/pain2.gif
offset 96 177
frame data/chars/mex/pain2.gif
offset 95 177
frame data/chars/mex/pain2.gif
offset 96 177
delay 12
frame data/chars/mex/pain2.gif
-------------------------------------------------------------------
It's OK, but it makes enemy going back during grab attack (because of the shared pain anims...)
Also, I think I use this go back "move" only with some attacks, not all.
The possibility of making clones of pain with "move" and without it could take too much space in the txt file...
Is there a way not to clone the anims?
--------------------------------------------------------------
If Openbor was able to handle EASILY body-push physics on characters, I would don't even need this feature and all these clone animations...
For an attack with intense move forward, you go through enemy without even hitting