thank you I was curious as to whether the AI would try to use weapons empty-handed. So, can I just make it the same way I made the player's weapon?
If the enemy can move like the player, I'm thinking of making the enemy have weapon animations as well.I know some setting makes opponents can picking up items like food.
I think I saw that in FF Gold mod.
But About weapons, I don't know, but @DCurrent would tell you "it's possible, the question is just how"
If an enemy has a nearby weapon, like the player character, can they pick it up and use it?
thank you I was curious as to whether the AI would try to use weapons empty-handed. So, can I just make it the same way I made the player's weapon?Technically they can, but they won't. The AI will pick up a weapon if it doesn't have one already, and it can use the weapon. Otherwise it ignores them.
Getting it to pick up a weapon when it already has one could get a bit complex. Not only will you need to overcome the default AI behavior, you'll also need to ensure they don't just sit there swapping weapons in an endless loop.
Can you outline exactly how you want them to behave?
DC
thank you I was curious as to whether the AI would try to use weapons empty-handed. So, can I just make it the same way I made the player's weapon?
I'm just trying it out with the basic features, but I'll check it out later.I think @Bloodbane has script for enemy pickup a weapon
thank you Confirmed enemy picking up a weapon. This game features free terrain and a variety of weapons.Enemies will pick up weapons if they have the model available. In my game they even pick health items if they aren't full health.
check at around 2:00 to see enemies picking knife and knuckle:
Yesso... in order for enemies to not pick players weapons i should set in enemy header - weapons NONE NONE NONE enweap1 enweap2 enweap3 ?
weapons Axel_Knife Axel_Kunai Axel_Pipe Axel_Sword Axel_Bat Axel_Bottle Axel_Grenade Axel_Pepper Axel
weapons none none Donovan_PipeP_ none none none none none Donovan_
