mtrain
New member
One question but very important for me. Imagine that two players fight a boss and after his death there might be appear an entity that must hit them both (both players), but if one player was killed in the middle of the boss fight and there is a delay before he respawns, or loose continue and must select new continue, all this time only one player on screen (in game) and defeat a boss, and spawned entity hits only him (1st player), so is it possible to force that entity spawn only until 2 players will be on screen (after second player will respawn). So the entity will check if there is 2 players on screen it will spawns, if one of them killed and is in the middle of respawning it will wait for him and spawn after that. It will help me a lot, because i am stuck on this moment, and this is the one of the game mechanics i want to add.