Fake a knockdown?

Weoooo

Member
I've been foolin' with attacks that aren't attacks, and one of the things I've been trying to do is make an entity fall backwards of their own accord. The move command can work, but getting it to feel like the entity has been pushed or tripped is... difficult to nail and feels like the dumb way to do it. The right way is probably to create a damage object, but can a damage object damage the thing that made it?
 
Why not give the attacker knockdown attack, can't be blocked but the attack damage is 0?
like this:
C:
    attack41    82 99 66 42 0 1 1 0 12 0
so the enemy wil fall automatically without having "real" damage

with a note that, if this entity is an enemy type of course
since you don't give much information here
 
You could use script to make entity damages him/her/itself but for non script solution is to spawn entity which damages the spawner. Yes, if you spawn the damage entity, you allow it to hurt its spawner.
 
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