apescott said:Thanks for the comments. And send me anything else you'd like to add. Cheers! =]
apescott said:Well I put in all the new throws and slams that Joshiro added ty sirCan someone take care of the multi-weapon pick up? And anything you want to add PM it to me ^__^
apescott said:Well I put in all the new throws and slams that Joshiro added ty sirCan someone take care of the multi-weapon pick up? And anything you want to add PM it to me ^__^
I still want to make Sodom use both swords
make Haggar do his jump slam like the original
void keymove(float Vx, float Vz)
{// Move hero if direction button is pressed
void self = getlocalvar("self");
int iPIndex = getentityproperty(self,"playerindex"); //Get player index
float xdir = 0;
float zdir = 0;
if (playerkeys(iPIndex, 0, "moveleft")){// Left is pressed?
xdir = -Vx;
} else if(playerkeys(iPIndex, 0, "moveright")){// Right is pressed?
xdir = Vx;
}
if(playerkeys(iPIndex, 0, "moveup")){// Up is pressed?
zdir = -Vz;
} else if(playerkeys(iPIndex, 0, "movedown")){// Down is pressed?
zdir = Vz;
}
changeentityproperty(self, "velocity", xdir, zdir);
}