Тема.Факов
New member
So i spawn many projectiles that flyes with random z velocity.
1)
in pshot Idle
In this way we have only 7 fly routs
3 2 1 0 -1 -2
what is looking in game rough.
How to do float velocity for increasing random results like
3.0 2.9 .. 0 .. -3.0
?
2)And of course projectile must be destroyed when reached level z limits.
but i dont understand - is
PLAYER_MIN_Z and player_max_z
are same things from levels.txt
z 380 510 240
file data/levels/lv1.txt
They are showing different numbers
1)
in pshot Idle
Code:
@script
void self = getlocalvar("self");
if(frame ==0){
changeentityproperty(self,"velocity",60,rand()%4,0);
}
@end_script
In this way we have only 7 fly routs
3 2 1 0 -1 -2
what is looking in game rough.
How to do float velocity for increasing random results like
3.0 2.9 .. 0 .. -3.0
?
2)And of course projectile must be destroyed when reached level z limits.
but i dont understand - is
PLAYER_MIN_Z and player_max_z
are same things from levels.txt
z 380 510 240
file data/levels/lv1.txt
They are showing different numbers