Frame Drop

relaxdirk

New member
I having a serious frame drop after playing in a single stage for too long now I don't know if I am doing something wrong. I would honestly let someone test it just to see the problem.
 
What game are you playing which caused this frame drop?
So I am creating my own game I'm using 480x272 I have 9 stages as of now but I don't wanna create anything else until I figure out the issue

My Frame Drops after testing for awhile I tested a few things removed some assets and remove some draw methods from some other assets.

It stops when I go to a next level then if I am in the level for too long it starts to drop to the point it's unplayable and I can barely exit the game.
 
@relaxdirk,

I'm afraid we need more info friend. "Frame drop" doesn't tell us much of anything. What scripts do you have, if any? What platform and engine version are you on? How many objects are in play, walls, basemaps, platforms, and so on. We're probably also going to need some samples of your files before its over.

The official OpenBOR releases are extremely tuned action engines. In a standard widescreen resolution, you usually need at least a thousand moving objects before there's a hit of frame loss. So there's almost certainly some weird edge case you have going on.

DC
 
@relaxdirk,

I'm afraid we need more info friend. "Frame drop" doesn't tell us much of anything. What scripts do you have, if any? What platform and engine version are you on? How many objects are in play, walls, basemaps, platforms, and so on. We're probably also going to need some samples of your files before its over.

The official OpenBOR releases are extremely tuned action engines. In a standard widescreen resolution, you usually need at least a thousand moving objects before there's a hit of frame loss. So there's almost certainly some weird edge case you have going on.

DC
I actually fixed it to many scripts. Sorry about that
 
I actually fixed it to many scripts. Sorry about that

I doubt it was down to "too many scripts". Scripts are a lot like sprites. You can pile those things on and the engine eats them up like a breakfast buffet. It's more likely a specific script that is the culprit, and probably due to a simple mistake of some sort. Again, if you provide some more information, we can probably solve it without you needing to remove content or functionality.

DC
 
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