G
Goliath
Guest
Hello there!
I´m trying to create diferent atmospheres in OpenBor like fog or rain effects. I achieve to create a realistic Fog Effect but would like to hear from people also interested on this what are his methods or how they do weather or atmosphere changes on games.
I´l explain my fog method:
It consist on two panels a and b, both uses alpha 6 (50% opacity):
Panel a moves right and up at defined velocity, when reaches certain altitude inverses direction and speed, and again when reaches certain altitud inverses to first movement creating a loop.
Panel b does the same as panel a but the opposite starts moving left and up, and reached certain altitud inverses velocity and direcction.
Result:
Feel free to post your own methods!
I´m trying to create diferent atmospheres in OpenBor like fog or rain effects. I achieve to create a realistic Fog Effect but would like to hear from people also interested on this what are his methods or how they do weather or atmosphere changes on games.
I´l explain my fog method:
It consist on two panels a and b, both uses alpha 6 (50% opacity):
Panel a moves right and up at defined velocity, when reaches certain altitude inverses direction and speed, and again when reaches certain altitud inverses to first movement creating a loop.
Panel b does the same as panel a but the opposite starts moving left and up, and reached certain altitud inverses velocity and direcction.
Result:
Feel free to post your own methods!