victoralexbr
New member
Anyone knows a fix to Golden axe genesis 3 that crashes when you use Magic special? But it only crashes in v4 of openbor
Sounds like a compatibility issue between that mod and the newer OpenBOR v4 engine changes. A lot of older Golden Axe mods were originally built around earlier builds, and magic/special attacks tend to be where crashes happen because they use heavy effects, entity spawning, or outdated scripts. If it only crashes on the magic special, there’s probably a broken animation call, invalid effect reference, or deprecated command in the attack script.
You could try:
running the mod on an older OpenBOR build (many old mods are more stable there),
checking the magic or special attack scripts for missing assets/effects,
disabling certain shaders/video settings in v4,
or looking for a community “fixed” version of the mod because a lot of Genesis conversions were patched by fans later.
Usually if a mod works until a specific move is triggered, it’s more likely a script/entity issue than a corrupted install.
Anyone knows a fix to Golden axe genesis 3 that crashes when you use Magic special? But it only crashes in v4 of openbor
I am sorry but that is not correct at all.and magic/special attacks tend to be where crashes happen because they use heavy effects, entity spawning, or outdated scripts
That's what we're trying to explain: there's no "issue" in the game; the game was developed to run on one version of OpenBOR, and people are running it on another. The "issue" is precisely that.I only ask because seens to be a common issue with old paks running in The v4
I don't mean to sound rude, but it would help the community much more if they read what's explained. Especially since the lead developer of the engine explained the process...So if i could find a workaround It Will help The community
anime special
energycost 149 1 0
loop 0
offset 92 172
sound data/sounds/axmana.wav
delay 10
frame data/chars/ax/mg01.gif
frame data/chars/ax/mg02.gif
frame data/chars/ax/mg03.gif
frame data/chars/ax/mg04.gif
frame data/chars/ax/mg05.gif
frame data/chars/ax/mg06.gif
frame data/chars/ax/mg05.gif
frame data/chars/ax/mg06.gif
frame data/chars/ax/mg05.gif
frame data/chars/ax/mg06.gif
frame data/chars/ax/mg05.gif
frame data/chars/ax/mg06.gif
frame data/chars/ax/mg07.gif
frame data/chars/ax/mg08.gif
frame data/chars/ax/mg09.gif
frame data/chars/ax/mg10.gif
frame data/chars/ax/mg11.gif
frame data/chars/ax/mg12.gif
frame data/chars/ax/mg13.gif
frame data/chars/ax/mg14.gif
frame data/chars/ax/mg15.gif
frame data/chars/ax/mg16.gif
frame data/chars/ax/mg17.gif
frame data/chars/ax/mg18.gif
frame data/chars/ax/mg19.gif
frame data/chars/ax/mg20.gif
frame data/chars/ax/mg21.gif
frame data/chars/ax/mg22.gif
frame data/chars/ax/mg23.gif
frame data/chars/ax/mg24.gif
frame data/chars/ax/mg25.gif
frame data/chars/ax/mg26.gif

Thanks Youre The Man. I Will try to replicate, and Will test others old pak games from v3 that crashes by The same reason. Then correct The paks to disponibilize a version of old games to run in v4I've made some progress and supposedly know what's causing the problem, and thankfully, it's not an engine issue.
The shutdown happens during Ax's "special", but there is nothing relevant in the code:
Looking at the header, I noticed that it uses "smartbomb" to make the special hit everyone. I've never used smartbomb on a character, so I don't know if it's a command that should be in the header or in the animation. However, even changing the command to the animation, the error continues to occur.
View attachment 14878
When we comment out the smartbomb line, the game works normally (of course, without hitting anyone because we turned off smartbomb). I read the documentation for version 4 and didn't see any changes regarding smartbomb, except that "Smartbomb can useforcemap like an attack box".
However, when I tested the same code in "Boilerplate", it works normally, without causing a shutdown. So, this is a problem with the game, not the engine.
I've attached the log here (it's showing avengers.pak for testing purposes only; I'm loading things from the data folder). Despite some errors like "candamage obsticle" instead of "candamage obstacle" and numerous "tries to load a non-numeric value" errors or the game loading the same entity (sp) 3 times, I didn't see anything related to the problem.