machok
Well-known member
What is the difference between these two? I'm asking about character-enemy distance grab, not anything else
I've always used grabdistance but is there any additional effect I should know about the grabin feature?
Initially my grab offset animation was fixed but after a while i feel dissatisfied then I change to grabdistance 26 (default 36)
so I had to change the offset on my anim grab but in some circumstances this new offset grab does not apply. Enemy is already in a grabbed state but the offset still looks very far away
Can grabin help? so that this grabdistance is more consistent?
I've always used grabdistance but is there any additional effect I should know about the grabin feature?
Initially my grab offset animation was fixed but after a while i feel dissatisfied then I change to grabdistance 26 (default 36)
so I had to change the offset on my anim grab but in some circumstances this new offset grab does not apply. Enemy is already in a grabbed state but the offset still looks very far away
Can grabin help? so that this grabdistance is more consistent?
Code:
grabdistance {int}
{int} determines many things:
How close this entity must be to another to grab it.
How far away this entity will stand while holding an enemy.
How deep this character's attack range is in z axis. This is overriden by 'rangez' and 'attack' (see below).
The default value is 36.
Code:
grabin {type} {distance}
If this command is declared, next nonknockdown attackbox makes entity grab opponent in same manor as normal grab.
0 = no effect (used to turn off grabin)
1 = Opponent is pulled in while this entity doesn't move
2 = Both entity and opponent are pulled each other splitting the distance
{distance} controls how far entity and opponent would be when grabbing starts.
Use this command with non knockdown attackbox of course.