Hello...

  • Thread starter Thread starter frankhope
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frankhope

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Hello everybody, this is my first topic...
I have discovered this forum two days ago and I started to read help and tutorial section, and in every section I have found a very very useful information.

But I have a little problem with openbor GIF:

First, I use openborstats for extract imagines from the mugen air file.
After, I open this imagine with photoshop and select palette/custom and load the openbor pal.act, but after this, I obtain a completely different imagine, and I can't use it in my game.

I attach the both gif.

Thanks in advance.




[attachment deleted by admin]
 
You are not forced to use any palette, you can use the individual palettes for each char/entity.

You can just use the original palette of this mugen char.  Don't bother changing the palette, thou you should convert the gifs to  .PNG

Check this link - http://www.caskeys.com/arc/games/openbor/wiki/index.php?title=Screen_Modes

You just need to set 16bit mode.  I made video.txt for you, copy this file to your module's DATA directory.

video.txt
Code:
######################### Video Modes #############################
#
# Syntax: video [value]
#
# [value]:  0 = 320x240
#
#           1 = 480x272
#
#           2 = 640x480
#
#           3 = 720x480
#
#           4 = 800x480
#
#           5 = 800x600
#
#           6 = 960x540
#           
#           {X}x{Y} = Custom
#
###################################################################

video 0

######################### Colour Depth ############################
#
# Syntax: colourdepth [value]
#
# [value]:  8bit
#
#           16bit
#
#           32bit
#
###################################################################

colourdepth 16bit

Then in the char header use palette command.

Code:
palette {path}

~This is to set default palette for this entity. ONLY compatible with truecolor mode (see video.txt above)!.
~{path} is the location of the image whose palette will be used as default palette. The {path} is relative to OpenBoR.
~If truecolor mode is set but this command is not declared, the 1st image/frame of the entity will be used instead.
~Usually used in conjunction with 'alternatepal' below. But sometimes it can be used to change default palette entity is using
~If path is set to none, alternate palettes are ignored and allows each frame (see 'frame' in animation data below) to use its own palette
~Useful to create effect libraries without having to design public palette for all of those effects


Originally BOR (not openbor) only supported 128 colours, a lot of info around is outdated.  The only guide for creating palettes in BOR was made based on this limitation.

I am to blame, I re-posted that old tutorial here on chronocrash, but I did mention it's outdated.  I have removed it now, because it's completely misleading. 

I was hoping to find a suitable replacement or put a request to  someone from community to make a new one.
 
wooow, thank you for your advice, I resolve my problem.
Copy and Paste your information regarding video, and I apply Palette and AlternatePal for color option of my char.
With PNG format I don't have any problem with imagine from Mugen chars.
Thank you. ;D ;D ;D
 
BeasTie said:
Yeah welcome to the boards.

Any mod with playable Joe sounds cool to me.  What are you working on?

mmmm, nothing special, Joe is my first chars, but my idea is to create a game where you can choose a SNK chars and fight against Capcom heros e.g. Joe vs Ryu.

Thank for your advice...
 
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