Smart Kitty
Well-known member
I am having a few issues by trying to detect on update.c when player is on the main menu, what wiki said the old way was deprecated so I used the new system status constant but still not detecting or even printing anything on the log, I don't know what I am doing wrong.
I have also seen like the variant "in_level" still works like before though, but I am struggling with this one
C-like:
void main()
{
if(openborvariant("screen_status")==openborconstant("IN_SCREEN_TITLE")){
log("menu");
setlocalvar("dialog_text", "Hello traveler!");
setlocalvar("visible_chars", 0);
//timer_set(100);
}
}
I have also seen like the variant "in_level" still works like before though, but I am struggling with this one