// Caskey, Damon V.
// 2013-12-15
//
// Last hit structure. Populated each time a collision is detected.
typedef struct
{
int confirm; // Will engine's default hit handling be used?
s_axis_principal_float position; // X,Y,Z of last hit.
s_collision_attack* collision_attack; // Collision container for attack.
s_attack* attack; // Attack object (has attack properties).
s_collision_body* detect_collision_body; // Collision container for body.
s_body* detect_body; // Body object (has body properties).
s_collision_attack* detect_collision_attack; // When hit by counterattack, this is collision attack container taking hit.
struct entity* target; // Entity taking the hit.
struct entity* attacker; // Entity dishing out the hit.
} s_lasthit;