How Do I Get A Custom Options Screen For My OpenBor Game

eli08

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How Do I Separate The Main menu From The Options Screen To Get A Customized Options Screen For My OpenBor Game Do I Have To Do Some Sort Of Scripting in C Or Is It Simple Enough To Do Because I Want To Pull Off A More Custom Feel To My OpenBor Game But It Is Too Confusing Especially Since Iam Not A Programmer Or Scripter By Any Means But I Just Want To Learn. I Am Looking To Have A Separate Song Play In The Options Screen Of My OpenBOR game Along With A Different background Instead Of Relying On The titleb.gif file for the main menu to pop up in the options screen I Want This Game To Feel Clean And Look Different Compared To All The Other OpenBOR Games
 
Hey buddy, welcome to the forum. Talking about being confuse, I would advice you to no use Camel Case on texts, "Because This Makes Everything Hard To Be Read."

What you want to do is doable, but would require scripting.
sorry about the Carnel Case On Texts and i know it requires scripting the problem is that i need to know what script to type in and what file os this piece of script going into and my updated.c file is modified to use a video file for the title screen of my openbor game thanks to openbor developer kratus i dont know how iam going to do this
 

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sorry about the Carnel Case On Texts and i know it requires scripting the problem is that i need to know what script to type in and what file os this piece of script going into and my updated.c file is modified to use a video file for the title screen of my openbor game thanks to openbor developer kratus i dont know how iam going to do this

@eli08 - Friendly warning. Use correct punctuation in your posts. This is not optional.


DC
 
sorry about the Carnel Case On Texts and i know it requires scripting the problem is that i need to know what script to type in and what file os this piece of script going into and my updated.c file is modified to use a video file for the title screen of my openbor game thanks to openbor developer kratus i dont know how iam going to do this
I don't want to sound rude, but if you don't know where you should use this script, I suggest you don't use it, as the chances of you not using it correctly and causing problems in your game are quite high.

And as collateral damage, often when people fail to use a script and/or it causes engine problems, like bugs or slowdowns, they end up blaming the engine for it, when it's clearly their own problem.

Handling scripts is like handling a chainsaw—use it well and it's fantastic, but use it wrong and it can be a disaster. In your case, it's an UPDATED script, which will be triggered every tick/frame. And since OpenBOR runs at 200fps, if there's an error or something isn't optimized, you'll run that error 200 times per second.
It's like handling a chainsaw—it can be even more useful and even more dangerous.

Try learning how to handle animation scripts first.
 
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