Through the power of guesswork, i managed to do it. took a few tries adjusting the lifebars and stock and the name/score is just a pixel off but it looks perfectly fine.
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I'm looking to make the HUD in openbor's "levels.txt" to look like this mockup i made, any exact offsets? The borders around the life and mp bars are meant to be the player's "icon" file, a la BOR Remix 3: AOF. I'm not gonna use the timer and hide the enemy lifebar until there's a bossfight.

Through the power of guesswork, i managed to do it. took a few tries adjusting the lifebars and stock and the name/score is just a pixel off but it looks perfectly fine.
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I'm using the final version of 3.0, i just needed a boilerplate that wasn't full of crap like OzGames' template or any of my old, abandoned projects i never even got to making .pak files ofThat works, but you don't have to use 100% guesswork. next time, make use of your image editor. You'll need to adjust by a pixel or two usually, but it will get you 99% there:
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Also never thought I would see the blank template I made actually used in a working project. Be kind, those are all original assets - I spent almost 20 minutes on them
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