How to rip sprites of this arcade game?

  • Thread starter Thread starter carlos98
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Need to to know how to rip the sprites because I am interested for example in the people watching the fight and even in scenarios that fail has on the website that you showed me :(
 
I tried to rip the way you showed me on the website but could not I used the mame32 to run the pit fighter
 
you can also use my method there is an f12 recording option in most mame then use virtualdub to extract the images one by one and then photoshop to delete backgrounds and un needed stuff
 
Thanks for the help I remembered a program that captures all the movements of the characters and scenarios in the game how much wheel

Actually I have a doubt it would be possible to transform a sprite that is only a drawing in a sprite as of the mortal kombat as if the drawing became an an actor digitalized for the game
 
Do you mind working with tiles? There's a version of MAME that rips all the tiles, in every palette. You use the "F4" button to access the MAME tile viewer, then press "enter", followed by "]" to flip pages until you get to character sprites. Once you're on the right page just press the "S" button.
It creates a directory for the game in your MAME folder, then saves everything either in separate, or one very, VERY BIG BMP file.
If you don't mind assembling them yourself (Which, luckily isnt very hard to do with most mame games) You'll have what you want in no time. If you want a link let me know. I'm assembling Rastan from "Warrior Blade" right now.

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m82x? said:
Thanks for the help I remembered a program that captures all the movements of the characters and scenarios in the game how much wheel

You mean animget? that's what I use to rip sprites from some arcade games
 
SaintJudas said:
Do you mind working with tiles? There's a version of MAME that rips all the tiles, in every palette. You use the "F4" button to access the MAME tile viewer, then press "enter", followed by "]" to flip pages until you get to character sprites. Once you're on the right page just press the "S" button.
It creates a directory for the game in your MAME folder, then saves everything either in separate, or one very, VERY BIG BMP file.
If you don't mind assembling them yourself (Which, luckily isnt very hard to do with most mame games) You'll have what you want in no time. If you want a link let me know. I'm assembling Rastan from "Warrior Blade" right now.

Can you see if this works with a game called bloodstorm if it does i would love to use this version
 
Nah unfortunately it only seems to show the palette for that game :(

I wanted to rip the blood etc.

EDIT: What to do about palettes thou with this method?
Nearly every game I've wanted to rip the palettes are too messed up to make sense of anything. 

Pigskin is the only one that's been easy so far, because it just had a few global palettes.

 
O Ilusionista said:

Pitfighter is very difficult to get clean sprites from. Not only is it encrypted, it also has a wonky memory addressing scheme. That leaves screen grabs, and those are nearly impossible.

The game is filled with moves that are random, rarely seen or require interaction that is very hard to set up and even then creates sprite overlap. There's the back attacks, the often forgotten double side attack, Kato's flip attack, defending animations and so on. Buzz and Kato even have second taunt they will sometimes do in response to a massive beatdown (NOT the "super move"). Kato will raise arm like Ty, and Buzz does the "come on" motion with his finger like Chainman Eddie. I've seen both maybe 3-4 times total in years of playing. Presumably Ty has one too, but if so I've never made him do it. That's just the playable characters. Who knows what the AI chars have hidden.

As if that wasn't bad enough, backgrounds share a ton of colors with the sprites. Worst of all, there is almost always a scaling effect being applied to every visible object on the screen.

I've never yet seen a set that was even close to complete, and for good reason. If someone has made one, there is definitely some potential though. It's not a bad looking game for the age.

DC
 
Actually I have a doubt it would be possible to transform a sprite that is only a drawing in a sprite as of the mortal kombat as if the drawing became an an actor digitalized for the game
 
Damon Caskey said:
I am not saying to use ScreenGet to rip Pit Fighter, this would be a NIGHTMARE and the result will be still bad. I said to use ScreenGet over AnimGet, since the program is better.

To rip Pit Fighter, you will need to use ArtMoney...and A LOT of patience.
 
O Ilusionista said:

Oh I know, I was just pontificating on how no matter what method you use, Pit Fighter is just one of those games that won't give up its resources easy.

DC
 
ARRISE.... ARRISE...

This thread came up in an unrelated search I was doing completely outside of the forum (funny that), and got me to wondering. It's been more than 10 years - and so far as I can tell, there are still no complete (or really even partial) Pit-Fighter rips out there. Anyone know of one I am missing?

DC
 
ARRISE.... ARRISE...

This thread came up in an unrelated search I was doing completely outside of the forum (funny that), and got me to wondering. It's been more than 10 years - and so far as I can tell, there are still no complete (or really even partial) Pit-Fighter rips out there. Anyone know of one I am missing?

DC
if I am not mistaken, there is some rips - I thinik I even have them, I need to search on my HD.
 
@DCurrent yep, there is a rip for all chars, but all the links are dead :(
k7nlTu6.png

But the MAME cheats are here if someone wanna rip them
 
@DCurrent yep, there is a rip for all chars, but all the links are dead :(
k7nlTu6.png

But the MAME cheats are here if someone wanna rip them

Sad the links are dead. I'd love to have these sets in my collection. That's why I was starting to mirror some of Infinity Mugen's publicly offered sprite packs. It would suck to lose those.

DC
 
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