I need an idea of when two counter attacks collide

PS_VITA

Active member
Hi,

Like my title says, Could anyone help me come up with an idea so that when both player an enemy land a counter attack it feels like there was some impact?

Right now, whenever that happens,  nothing happens other than both enemy and player are invincible as if they hit the air.

So are there any functions within open bor to achieve this quirk, have any of you come up with something that resembles what I'm talking about?

 
I think you need to explain first what exactly you mean by counter attack. I have 3 definitions in my head ATM but I'm not sure any of them matches yours.
 
Bloodbane said:
I think you need to explain first what exactly you mean by counter attack. I have 3 definitions in my head ATM but I'm not sure any of them matches yours.

Hello Bloodbane,

My definition is literally the one extracted from the manual...

                counterattack {bi}

If set to 1, attackboxes in this animation will also hit opponent's attackbox. However, this only works if opponent has active bbox when he/she is attacking.Like the name sais, this is great for counter attacks.   

I hope it all makes sense now.
 
Oh that one, I set counterattack 1 in Athena's and Kula's move as a counter attack freespecial. Works great  8)

When you posted 2 counterattacks collide, can you elaborate how exactly it happens?
 
(if you are familiar with double dragon)

Basically Billy does the elbow smash move ( which has a counter set to 1) and Burnov ( the enemy) does a dash attack move ( that also has a set counter to 1)  both the player (billy) does the elbow smash and burnov doing his dash move collide at the same time - but no one takes damage - they just both finish their animation and resume back to their idle stances.

I'm looking for a way to trigger a hit stun or some impact via openbor functions or if I have to ( which I don't prefer) some sorta script.
 
*bump*

While the enemy is attacking( and has counter 1 enabled) , is there a way for the player to still hear the hit sound go off if he lands a punch during the enemies attack animation (while the enemies counter 1 attack is happening).
?

I was playing with a friend and he kept telling me how his(p2) punches were not landing while the enemy was hitting my p1 with a counter attack
And my friend was right behind the enemy trying to land a punch.

I explained to him that this happens when enemies are performing an attack with counter 1,
But I agree with him that you should still hear the sound of your punch land or else the interaction feels off.

Any way to do this?
 
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