jiam Member Dec 15, 2013 #1 You can change the icon of an enemy using a remap? example: poison and roxy icons are different
Bloodbane Well-known member Dec 15, 2013 #2 If you're talking about extra parameter after icon command like this: icon data/chars/owlbear/icon.gif 1 Click to expand... then the answer is yes cause by setting 1 like above, entity's icon will be adjusted to current remap or palette Upvote 0 Downvote
If you're talking about extra parameter after icon command like this: icon data/chars/owlbear/icon.gif 1 Click to expand... then the answer is yes cause by setting 1 like above, entity's icon will be adjusted to current remap or palette
jiam Member Dec 15, 2013 #3 I mean change the icon to a different "alternative icon for remap" ??? [attachment deleted by admin] Upvote 0 Downvote
DCurrent Site Owner, OpenBOR Project Leader Staff member Dec 15, 2013 #4 By default there is only one icon of each type per model (one normal icon, one pain icon, one ko icon, etc.). To get more, you must use alternate models or script. DC Upvote 0 Downvote
By default there is only one icon of each type per model (one normal icon, one pain icon, one ko icon, etc.). To get more, you must use alternate models or script. DC