U
utunnels
Guest
Try this one.
In theory you can backup and delete those data/scripts/spawn/{LocationName}I.c if you want.
It looks like this now:
#----------------------------# Purple 01
spawn 00_13
alias Purple01
@script #import "data/scripts/spawn/killsite.c"
void main() {
ksI("OrcFort");
ksI("WoodsRuins");
ksI("VilgSiege");
ksI("AbandMine");
ksI("GreatEsc");
ksI("CastleCad");
ksI("JournRock");
ksI("TrSwamp");
ksI("HobKing");
ksI("GrayPeak");
ksI("HauntGrave");
ksI("TreeLife");
ks("");
} @end_script
coords 113 262
at 0
#----------------------------# Purple 01
You don't need to add new script files if you want to add new sites. Copy those between @script @end_script and edit.
[attachment deleted by admin]
In theory you can backup and delete those data/scripts/spawn/{LocationName}I.c if you want.
It looks like this now:
#----------------------------# Purple 01
spawn 00_13
alias Purple01
@script #import "data/scripts/spawn/killsite.c"
void main() {
ksI("OrcFort");
ksI("WoodsRuins");
ksI("VilgSiege");
ksI("AbandMine");
ksI("GreatEsc");
ksI("CastleCad");
ksI("JournRock");
ksI("TrSwamp");
ksI("HobKing");
ksI("GrayPeak");
ksI("HauntGrave");
ksI("TreeLife");
ks("");
} @end_script
coords 113 262
at 0
#----------------------------# Purple 01
You don't need to add new script files if you want to add new sites. Copy those between @script @end_script and edit.
[attachment deleted by admin]