Canceled Knights & Dragons: The Endless Quest - improved version

Project is halted prior to completion and will not receive further updates.
Try this one.

In theory you can backup and delete those data/scripts/spawn/{LocationName}I.c if you want.

It looks like this now:


#----------------------------# Purple 01
spawn 00_13
alias Purple01
@script #import "data/scripts/spawn/killsite.c"
void main() {
ksI("OrcFort");
ksI("WoodsRuins");
ksI("VilgSiege");
ksI("AbandMine");
ksI("GreatEsc");
ksI("CastleCad");
ksI("JournRock");
ksI("TrSwamp");
ksI("HobKing");
ksI("GrayPeak");
ksI("HauntGrave");
ksI("TreeLife");
ks(""); 
} @end_script
coords 113 262
at 0
#----------------------------# Purple 01


You don't need to add new script files if you want to add new sites. Copy those between @script @end_script and edit.



[attachment deleted by admin]
 
i see... maybe this new scripts can eliminate that bug on the psp too... tonight i will make some test; for now, it seems to work perfectly on pc, and that's cool!
 
I don't think they have anything to do with psp bug. Can you post your saves folder from your psp?

 
Offtopic: @utunnels: I noticed that the above script is declared in level texts?
Does this mean we can type scripts in level texts now?
 
This video contains content from INgrooves, Sony ATV Publishing and UMPG Publishing, one or more of whom have blocked it in your country on copyright grounds.

LOL, it seems the music you are using is caught by youtube.
 
utunnels said:
This video contains content from INgrooves, Sony ATV Publishing and UMPG Publishing, one or more of whom have blocked it in your country on copyright grounds.

LOL, it seems the music you are using is caught by youtube.

try it now, it should be fixed.
in the meantime, here it is the save folder.


[attachment deleted by admin]
 
I don't see any problem in the save files.



BTW, your update.c seems too long, here's a simplified version:


Code:
void main()
{   	
	void p;
	int i, hp, mp;


	for(i=0; i<4; i++)
	{
		p = getplayerproperty(0, "entity");
		if(p){
			//HP text script
			drawstring(24+120*i, 231, 0, getentityproperty(p, "health")+"/"+getentityproperty(p, "maxhealth"));
			//MP text script
			drawstring(24+120*i, 246, 0, getentityproperty(p, "mp")+"/"+getentityproperty(p, "maxmp"));
		}
	}
      

}
 
utunnels said:
I don't see any problem in the save files.

yes it's strange, isn't it?...  :o

BTW, your update.c seems too long, here's a simplified version:


Code:
void main()
{   	
	void p;
	int i, hp, mp;


	for(i=0; i<4; i++)
	{
		p = getplayerproperty(0, "entity");
		if(p){
			//HP text script
			drawstring(24+120*i, 231, 0, getentityproperty(p, "health")+"/"+getentityproperty(p, "maxhealth"));
			//MP text script
			drawstring(24+120*i, 246, 0, getentityproperty(p, "mp")+"/"+getentityproperty(p, "maxmp"));
		}
	}
      

}
thanks, but there are some problems with your update.c script - see the image attached


[attachment deleted by admin]
 
Change

p = getplayerproperty(0, "entity");

To

p = getplayerproperty(i, "entity");



Pierwolf said:
yes it's strange, isn't it?...  :o

Yeah.

BTW, are those green quests correct?
 
utunnels said:
Change

p = getplayerproperty(0, "entity");

To

p = getplayerproperty(i, "entity");



Pierwolf said:
yes it's strange, isn't it?...  :o

Yeah.

BTW, are those green quests correct?

ok, now the script works good.

anyway, the green quests seems correct to me.  :-\ i have to find time to clear all the green quests in one session and see if it gives me the same problem with the other colours' quests...
 
I wish you could enable skipping the introduction with text when youre on a horse cause i dont like when i cant skip cutscenes and wait even if ive seen it 3253456 times before, maybe add exit entity from the beginning to exit the stage ?
 
I made some changes so the world map doesn't scroll from the beginning now.
Also I have made those maps type 2 to hide HUD.



[attachment deleted by admin]
 
pirewolf hello am new to the forum

I played kod the endles quest 

is amazing

in this new version

I have a tip

add characters from Golden Axe

allies and enemies.

for the endless quest  kod be a super epic game of all time.

I hope you achieve understand me because I use a translator

greetings and congratulations on a great game
 
bWWd said:
I wish you could enable skipping the introduction with text when youre on a horse cause i dont like when i cant skip cutscenes and wait even if ive seen it 3253456 times before, maybe add exit entity from the beginning to exit the stage ?

i was thinking about this too, it will be done, sir!  ;)

utunnels said:
I made some changes so the world map doesn't scroll from the beginning now.
Also I have made those maps type 2 to hide HUD.

cool! i will look and make some tests, then i think i'll be ready to release it!

Mirror of Shadow said:
I have a tip

add characters from Golden Axe

allies and enemies.

i don't think i'll do it, they don't fit at all with each other, sorry!  :D
 
Ok  thanks for your reply

I look forward to playing Knights & Dragons: The Endless Quest - improved version

regards
 
Hey there Pierwolf!  :)

Man, I can't believe I haven't been checking the new OpenBor forum for so long! I almost missed another Pierwolf gem!

It's so good to see KnD:EQ get even more love from the developer. It was already a fantastic game, one of my favorite OpenBor modules (My young nephew begs to play it with me everytime we meet! he doesn't even say "hello" LOL), and I'm thrilled about these new changes! I had to register just to say how much I love them!

But I have a few questions....

1) do quest pop-ups stay "up" all the time, like in the video? They look great but also cover that beautiful map you made! Is there a way (and a chance) you'll have them pop up only when the cursor gets close?

2) HP/MP in numbers is a fantastic implementation to compare the character's abilities, but do damage numbers need to have a minus (-) sign in front of them? It would be ok for healing to show a plus (+), but I feel the minus in damage adds to much clutter to the screen. You could also change the font's color to make it different from healing, if that's the problem...

3) Will we get a brand new character? :D
 
It looks awesome, I wish there was a linear mode option like old school beat em ups I really don't like the quest system, or the rpg elements.
 
Code:
1) do quest pop-ups stay "up" all the time, like in the video? They look great but also cover that beautiful map you made! Is there a way (and a chance) you'll have them pop up only when the cursor gets close?

no, actually in the final release they will not stay all the time. they will flash every couple of seconds.

Code:
2) HP/MP in numbers is a fantastic implementation to compare the character's abilities, but do damage numbers need to have a minus (-) sign in front of them? It would be ok for healing to show a plus (+), but I feel the minus in damage adds to much clutter to the screen. You could also change the font's color to make it different from healing, if that's the problem...

3) Will we get a brand new character?

2)no and 3) not this time, sorry  ;)

It looks awesome, I wish there was a linear mode option like old school beat em ups I really don't like the quest system, or the rpg elements.

thanks to you all for the feedbacks, but i can't satisfy everybody, i'm sorry!
the game stays as it is!
wow, it's incredible how everybody wants to change this and that!  ::)
learn to make openbor games, guys! it's not that hard if you have real passion in what you do (i think that this is what lacks in most of the people nowadays, not only in the openbor scene, but in everyday life too), and here at lavalit the people is very gentle and helpful, so you can make your dream games comes true as i do! 

no complaint in this guys, just my opinion ;)
 
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