Knights of the Round Revenge

Complete Knights of the Round Revenge project 2021-09-16

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Project is completed.
Good afternoon everyone from Chrono Crash, I'm back again to show another video preview for Knights of the Round Revenge, and it's the full how to play feature that I should've created several months while the mod itself was in progress, but I was in a rush to get the project done and I made a half finished version of it instead. Anyways, here's the video showing what the game's tutorial really looks like and let me know what you think.  :)

 
looks great mate but check the sound at 1.44 ...there is a click! sounds like that music was not cut out correctly...what tool you use to cut and convert music? ... i use goldwave;)
 
Good morning my fellow modders, I'm here to show another update of Knights of the Round Revenge. And it's the preview of the final stage of Muramasa's storyline which takes place in the castle fort (the third stage of the original Knights of the Round arcade game.) under the command of Sir Gawain being under siege by the rebel forces led by the crimson samurai himself. This is a two part video preview and im going to add some updates to the final stage as soon as possible. Enjoy yourselves and let me know what you guys think.


 
Thanks for props Nedflanderuse, I'm going to add some more updates for the final stage like adding the npc's to aid Muramasa against the round table knights as well as adding Sir Gawain and Gong Meimei as the final bosses. There will be more to come...  ;)
 
if we do see a Knights of the Round Revenge 2... I think there could be possibilities for enemies from SNK's Sengoku series...

like the Polearm Masters, Giant Men (enemies from Sengoku 2), the Kabuki Master, the Dagger Master, the monks (the Sengoku 2 enemies), Masamune (the boss from Sengoku 2), Yoshitsune (the boss from Sengoku 2), the Flame Samurai (from Sengoku 3) maybe the Thunder Samurai (from Sengoku 3).
 
kazahara said:
if we do see a Knights of the Round Revenge 2... I think there could be possibilities for enemies from SNK's Sengoku series...

like the Polearm Masters, Giant Men (enemies from Sengoku 2), the Kabuki Master, the Dagger Master, the monks (the Sengoku 2 enemies), Masamune (the boss from Sengoku 2), Yoshitsune (the boss from Sengoku 2), the Flame Samurai (from Sengoku 3) maybe the Thunder Samurai (from Sengoku 3).

It's a good thing that you just read my mind about me making another Knights of the Round sequel for the Openbor engine. However, if I do make third game, it's going to be called Knights of the Round Annihilation and the storyline is going to be much darker than Revenge because i'm thinking about introducing the sorceress Morgan Le Fay to the game, and I also appreciate the plan of adding more enemies from Sengoku 2 and 3 that you suggested Kazahara. But i'm afraid that it's not going to happen anytime soon sadly.
 
would music from Fire Emblem Warriors and Hyrule Warriors maybe music from Fist of the North Star: Ken's Rage 2 be good for Knights of the Round Annihilation?

like this... This would make fine boss music for Knights of the Round Annihilation.

 
kazahara said:
would music from Fire Emblem Warriors and Hyrule Warriors maybe music from Fist of the North Star: Ken's Rage 2 be good for Knights of the Round Annihilation?

like this... This would make fine boss music for Knights of the Round Annihilation.

https://youtu.be/6NmhA_47EGQ

After listening to your music suggestions for Knights of the Round Annihilation and watching the video with the link you shared in this thread, I think put those songs in the next sequel would be a splendid idea!
 
Hello there my fellow modders, how it's going today? I am writing this post to let everyone know that I am fully finished with the Knights of the Round Revenge project and the reason why I have been so absent and haven't been posting on Chrono Crash lately is because I was trying my best to get everything finished up for the mod's release. But rest assured that is my Halloween treat for me to share with you guys and i'll make sure that the project for my Dungeon Magic mod will be eventually finished soon enough. Trick or treat and stay modding my friends!!
 
Hi Jeremiah Cuff,

I've got good memories when I was playing with King of the Round arcade 15 years ago and what I liked the most is the armor upgrading; also the gameplay is little slow without the ability of running. Do you think you can integer these features? Thanks for resurect such a great game :)
 
kimono said:
Hi Jeremiah Cuff,

I've got good memories when I was playing with King of the Round arcade 15 years ago and what I liked the most is the armor upgrading; also the gameplay is little slow without the ability of running. Do you think you can integer these features? Thanks for resurect such a great game :)

I'm very happy that you enjoyed the fanmade sequel of the Knights of the Round my friend, but I'm afraid I can't do the running features of the characters for the mod I finished. But the next sequel I will add the main characters with their level 16 armors, and i'll try to add running frames for them as well. Thanks for the kudos my friend!  :)

By the way, today I just released and completed a new mod based on Warriors of Fate beat em up called Dynasty Assassin. It would really mean a lot if you checked it out.  :)
 
I'm already planning on making changes and fixing bugs to this project, but I am in the middle of working on my Real Bout Pro Wrestling project at the moment, so it won't be anytime soon that I get back to work on Knights of the Round Revenge, please understand.
 
I'm already planning on making changes and fixing bugs to this project, but I am in the middle of working on my Real Bout Pro Wrestling project at the moment, so it won't be anytime soon that I get back to work on Knights of the Round Revenge, please understand.
All right, man, thanks for your hard work! 😉
I also felt like there was something missing, like bonus mini-games, which are always fighting and a little tedious
 
All right, man, thanks for your hard work! 😉
I also felt like there was something missing, like bonus mini-games, which are always fighting and a little tedious
I'll see if I can add more mini-games to my old project just like I did for Knights of the Round Annihilation. Maybe someday I might work on a fan game project that has the original capcom arcade game and both of the fan made sequels I worked on called Knights of the Round Ultimate.
 
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