Legend of Korr

Canceled Legend of Korr v1.3

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Project is halted prior to completion and will not receive further updates.
nedflandeurse said:
Good to see some news!
The barbarian girl from Dark Awake need more contrast in skin color. she looks a little Flat.

Jey mate your right! I will make a sheet when i am done with the sprites so i can easy make changes on contrast and colors.
 
O Ilusionista said:
nsw25 said:
Or do a batch edit in photoshop

Even better: fix it on the palette and its done. Unless you want to edit the sprite.

jey okay :) first of all i will add some more moves because i want her as level boss...a lot of work to make sandra fit for openbor because repainting...i will give her a special touch when i am done with all the frames;) i also think about to make 1 or 2 more weaponlord characters playable because i have all that sprites and ist more easy to add then new characters...i think bane...that hammer guy would be cool and one girl? what characters you like to play? a little roll call here ;D btw...i could need some cool backgrounds that match with the game so if you know some please tell me! thx guys!
 
btw...i would like to give the lead to someone who are skilled in coding!!! So if anyone is interested to lead legend of korr your welcome! i would like to focus my work only on drawing...making new characters and monsters. its all a matter of time :-[ my real life eats the most of my free time and so i am happy when i have 5-10 hours the week to go on with my new characters.
 
showmaker said:
nedflandeurse said:
Bane and Divada ?  8)

good choice mate! with original weapons? i mean i can add bane a battle axe 4 example and divada 2 smal weapons like short blades ;D

Try to do simple stuff.
Even about weapons, I thinkl the regular ones are OK.
I just would like to use the characters in some differents levels  :)
 
nedflandeurse said:
showmaker said:
nedflandeurse said:
Bane and Divada ?  8)

good choice mate! with original weapons? i mean i can add bane a battle axe 4 example and divada 2 smal weapons like short blades ;D

Try to do simple stuff.
Even about weapons, I thinkl the regular ones are OK.
I just would like to use the characters in some differents levels  :)

jey! know what u mean mate...the next update comming soon. i have added some new monsters and finisher and also some new moves to korr...i also add some new levels and here is my question...i need a tutorial how to make levels! ... my problem is that the character walks over the whole frame...i need a field of walking or walls or something but i dont know how to make this...somebody tells my in the past that i must do that in photoshop but how? would be cool if there is an tutorial somewhere...

Bless bless
Show
 
The easiest way to make a level is to copy a working level then work from there. Start by emptying the spawns then add your own spawns :)

my problem is that the character walks over the whole frame...i need a field of walking or walls or something but i dont know how to make this...

Yes, you need graphic editor such as photoshop to find playable field's size and define it with z {min} {max} in levels.txt. It's easy to set as you only need to open the bg image, examine the image, define the field and find y coord of field limits then apply the coords as z {min} {max}
 
Bloodbane said:
The easiest way to make a level is to copy a working level then work from there. Start by emptying the spawns then add your own spawns :)

my problem is that the character walks over the whole frame...i need a field of walking or walls or something but i dont know how to make this...

Yes, you need graphic editor such as photoshop to find playable field's size and define it with z {min} {max} in levels.txt. It's easy to set as you only need to open the bg image, examine the image, define the field and find y coord of field limits then apply the coords as z {min} {max}

THX mate! that works 4 me  :D
 
hmm...i have a little problem...when i want to set up my gamepad with a game on player 1 the game shows P2 on P1...atm i only can play with keyboard...i have this problem on all openbor games on my win 10 pc...on my laptop win7 works all fine...somebody here have the same problem?
 
I think this character would work well as a boss:

http://mugenfreeforall.com/topic/15473-mighty-warriorscypher/
 
Miru said:
I think this character would work well as a boss:

http://mugenfreeforall.com/topic/15473-mighty-warriorscypher/

hey mate thx! but i need chars with weapons and to add him a weapon will take to much time again :/ ... i have a lot of chars to add so dont worry;) and when u find some cool chars with weapons please show me!

in my next update will be rastan and ramda as boss and some other new enemys...there will be also some new levels and new moves on korr...i will upload the next update next weekend when all runs fine till then.
 
hey friends;) the next update from legend of korr is ready! i hope you enjoy!

DOWNLOAD LINK:
https://drive.google.com/open?id=1StS-1cWajLIlOsVCYvbFcoiOrZqa73zD

giphy.gif
 
I don't think the rush attack should cost as much as it does right now. It doesn't seem to have that much utility. As such, I couldn't find much utility for this technique until I leveled up, and even then it still wasn’t that useful. (Probably make it cost half as much as it does now. I also think it could be a melee release attack button much like the magical release button.) I also think there needs to be more specials and/or combo opportunities using the hard slash button (and also an air hard attack to help expand air combat). A knockdown recovery feature like in Knights & Dragons (and or Super Final Fight Gold) would be nice too. Korr could also start with a few more lives than he has now, to make up for his low starting HP. There should also be a training mode/area to discover new combos. If incorporated into the main game, perhaps have fighting game-like Trials to earn exp rewards? Or maybe even give bosses score bonuses for slaying them? And that hydra thing in the swamp level is way too strong to not be a boss.
 
@Jeremiah Cuff...THX mate...i have a story but no time to make all the animations at the moment...all a matter of time...maybe at winter or spring next year!? dont know.

@Miru...Thx!...some good ideas here;)...the next update will be way bigger but will take some more time to finish...the thing with the lives...i forget to change that when i fixed the crash issure when the player gets game over :'(. its just an alpha stage. thank you for playing and tell me when you find bugs or when you have great ideas...the next time i will play more other obenbor games to check out what i can use for LOK.
 
showmaker said:
@Jeremiah Cuff...THX mate...i have a story but no time to make all the animations at the moment...all a matter of time...maybe at winter or spring next year!? dont know.

@Miru...Thx!...some good ideas here;)...the next update will be way bigger but will take some more time to finish...the thing with the lives...i forget to change that when i fixed the crash issure when the player gets game over :'(. its just an alpha stage. thank you for playing and tell me when you find bugs or when you have great ideas...the next time i will play more other obenbor games to check out what i can use for LOK.

In that case, you could do a mini-update that just adds more lives (and maybe also reduces the cost of the charging attack) before a bigger one. And also, I think that knight on the bridge should have his health display like a boss.
 
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