Level 12 get crash in Revenge mode on Double Dragon Gaiden(US Version)

southpawstance999

New member
Hello in level 12 when i defeat the last group of dojo shadow enemies and approaching superboss in Revenge mode,the game crashed. I try playing on OpenBor 3979, 4107 etc. but the result is the same is any solution to fix this game? please help.

Edit: If I post here is wrong please move this thread thank you sirs/madams
 
Solution
southpawstance: I suggest the following anim lines:
Code:
anim block
	loop	0
	delay	35
	offset	65 131
	bbox	58 71 18 58
#        counterframe 0 1 0
    hitfx   data/sounds/block.wav
    frame	data/chars/clone/guard1.gif
	frame	data/chars/clone/guard1.gif

anim blockpain
	loop	0
	delay	6
	offset	65 131
	bbox	58 71 18 58
#   counterframe 0 1 0
        hitfx   data/sounds/block.wav
	move	-2
        frame	data/chars/clone/guard1.gif
	move	-2
        frame	data/chars/clone/guard1.gif
	move	-2
        frame	data/chars/clone/guard1.gif

I tested and it works well with no errors  ;).
kimono
Hi sorry for late reply the image I post is what I'm talking about and I play OpenBOR version 4153 you suggested and as I expected
same result it crash during fight against dojo shadow enemies and approaching the superboss. Also can you check openborlog.txt image please.
:( :(
 

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southpawstance said:
kimono
Hi sorry for late reply the image I post is what I'm talking about and I play OpenBOR version 4153 you suggested and as I expected
same result it crash during fight against dojo shadow enemies and approaching the superboss. Also can you check openborlog.txt image please.
:( :(

Wow, an actual crash - normally people erroneously call the engine catching an error and shutting itself down "crashing". OpenBOR is very hard to make crash. In fact it's almost impossible unless there's an operating system compatibility issue or you do something really off the wall with a script. So this might be a blessing in disguise. See if there is some sort of script involved before the boss shows up. That's where I'd start.

DC
 
kimono said:
southpawstance: I thought that your save is outdated. Are you played with two differents versions of the game? I will take a look at this scene to see what script is involved.

Outdated saves from other verions can sometimes cause problems, but usually just a shutdown. Worth a try though. Delete the save file and see if it helps.

DC
 
Damon Caskey said:
kimono said:
southpawstance: I thought that your save is outdated. Are you played with two differents versions of the game? I will take a look at this scene to see what script is involved.

Outdated saves from other verions can sometimes cause problems, but usually just a shutdown. Worth a try though. Delete the save file and see if it helps.

DC

Hello I delete the save many times and I change OpenBOR versions until I use version 4153 and play again but as usual sir/madam it crash.
 
southpawstance: I reproduced this error and see what is the problem. Clone enemy has an error with his block anim:
Code:
anim block
	loop	0
	delay	35
	offset	65 131
	bbox	58 71 18 58
        counterframe 0 1 0
        hitfx   data/sounds/block.wav
        energycost 0
        frame	data/chars/clone/guard1.gif

Maybye counterframe is misused. I tentatively desactivated the block anim and was able to continue to the final boss.
 
kimono said:
southpawstance: I reproduced this error and see what is the problem. Clone enemy has an error with his block anim:
Code:
anim block
	loop	0
	delay	35
	offset	65 131
	bbox	58 71 18 58
        counterframe 0 1 0
        hitfx   data/sounds/block.wav
        energycost 0
        frame	data/chars/clone/guard1.gif

Maybye counterframe is misused. I tentatively desactivated the block anim and was able to continue to the final boss.

Oh I see that's why block anim is reason why it shutdown the game. Do you have any solution to replace or remove permanent block anim from Clone!?
 
southpawstance: I'm not at home so I can't test but you can change the enemy clone.txt anim block like this:

Code:
anim block
	loop	0
	delay	35
	offset	65 131
	bbox	58 71 18 58
        #counterframe 0 1 0
        hitfx   data/sounds/block.wav
        #energycost 0
        frame	data/chars/clone/guard1.gif
        frame	data/chars/clone/guard1.gif
and it should work normally.
 
kimono Have you also see this one!? it also from clone.txt
Code:
anim blockpain
	loop	0
	delay	6
	offset	65 131
	bbox	58 71 18 58
        counterframe 0 1 0
        energycost 0
        hitfx   data/sounds/block.wav
	move	-2
        frame	data/chars/clone/guard1.gif
	move	-2
        frame	data/chars/clone/guard1.gif
	move	-2
        frame	data/chars/clone/guard1.gif

If you see this one can you test it if you have free time matee I don't know if it works  :(
 
southpawstance: I suggest the following anim lines:
Code:
anim block
	loop	0
	delay	35
	offset	65 131
	bbox	58 71 18 58
#        counterframe 0 1 0
    hitfx   data/sounds/block.wav
    frame	data/chars/clone/guard1.gif
	frame	data/chars/clone/guard1.gif

anim blockpain
	loop	0
	delay	6
	offset	65 131
	bbox	58 71 18 58
#   counterframe 0 1 0
        hitfx   data/sounds/block.wav
	move	-2
        frame	data/chars/clone/guard1.gif
	move	-2
        frame	data/chars/clone/guard1.gif
	move	-2
        frame	data/chars/clone/guard1.gif

I tested and it works well with no errors  ;).
 
Solution
kimono said:
southpawstance: I suggest the following anim lines:
Code:
anim block
	loop	0
	delay	35
	offset	65 131
	bbox	58 71 18 58
#        counterframe 0 1 0
    hitfx   data/sounds/block.wav
    frame	data/chars/clone/guard1.gif
	frame	data/chars/clone/guard1.gif

anim blockpain
	loop	0
	delay	6
	offset	65 131
	bbox	58 71 18 58
#   counterframe 0 1 0
        hitfx   data/sounds/block.wav
	move	-2
        frame	data/chars/clone/guard1.gif
	move	-2
        frame	data/chars/clone/guard1.gif
	move	-2
        frame	data/chars/clone/guard1.gif

I tested and it works well with no errors  ;).

I test this code you gave and guess what matee.... It works well and as you said no errors appear  8) thank you for help my problem and BTW I'm not the only one have problem this game some other players had a same problem too and none of them has solve, and again thank you if I have problem and errors in OpenBOR games I'll let ya know matee.  8) ;)
 
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