LNS Discussion

it must not be good to dedicate years of your life to a project and be taxed by moderators as a thief,
Alcino, your words are kinda ironic. Specially when you are part of that team, so this is why this is so ironic. And you took part on this, as I am aware.

The "moderator" above is me, so you can cite my name, it's not a problem. What I said before I sustain now and I will repeat to anyone who want to listen. I don't hide myself behind anything.

As me and Damon agreed, I will let him handle this subject.

And out of respect for Damon, I will hold my tongue just to not break the rules myself.
 
I feel like despite the noble goals, a lot of this content was poorly handled; many character sprites, especially added starting with Ultimate, cause sprite clash, and the Megaman content was underwhelming; with at least three games full of potential content to use. The difficulty is also excessive, especially on “Normal”, as I feel like there should be something more between “Begijner” and “Normal”.
 
Miru.
I totally agree with your criticisms of the game.
Some people enjoy that, which is why they like FFLNS, others don't. From my perspective, the best thing is that there are different games, with different strengths and different weaknesses. So people can play what they enjoy the most.
FFG is a great game. More classic
FFLNS is a great game too, More Fighter mechanic than traditional beat'm up mechanic. and both are very different.



Kratus.
I also didn't know that Pier Wolf had retired because of us. As I said before, the only time we communicated was to ask him if he was bothered by us sharing the LNS modifications, and he replied that he had no problem.

LNS is not a team of developers, it is a community of gamers. So we don't go around creating games from other people's content.
What happened with FFLNS was something unique, it was the first, the last and the only game that we have created using Openbor.
If in the beginning, we had had the knowledge that we have now, we would never have used the FFG.

On creating a game from scratch, believe it or not, I asked Nestor the same thing when he told us that he was making changes to the SOR2X
He told me that he had no intention of creating a game, that he was just bored and since he was playing your game, he began to make some modifications to it.
He also told us that he had spoken to you and that you had no problem with modifying your work, but that he had no intention of creating or releasing these mods as a new game.
After reading your previous post, I spoke with him again, and he promised me that the modifications he made will not be released.
I know Nestor can be a real jerk sometimes, but he is a man of his word.

It is possible that one future we will create a new game, but this time it will be something completely from scratch, possibly with unreal or godot engine.



Damon Caskey.
I really appreciate that you gave me the opportunity to present my point of view to the community.
Unfortunately after reading O. Illusionist's answer I see that any attempt to correct the past is destined to fail.

As I said at the beginning, we have no intention of taking over anyone's work or credit, much less the work they have done with the engine code.

I spoke to the person who wrote the web page, and the cancellation thing refers to the mechanics of the FFLNS that allows you to cancel special moves, one after another, for example, you can cancel 5 moves in a row to prevent an enemy from falling to the ground. That type of mechanics is not something common to see in beat em up and the phrase refers to that. No to us taking credit for what Openbor can do.

But I reiterate, if you think that something that appears on the website belittles your work on the engine, please, write me a message and I will try to solve it.



O Ilusionista said:
But you guys have my word that i will make my best for both communities not work together. We are a real team here, we don't need that kind of people here.
It is really very disappointing to read this because it does not help anyone, on the contrary. But you are correct, you don't need us, but the reverse is also true, we don't need you. Don't misunderstand my intentions, the idea of getting closer was to correct mistakes of the past, because it is the right thing to do, what happened with Pier Wolf was due to errors, errors that if both parties had had a better will, they would have been solved at the time, instead of become this hatred.

We are not interested in money or fame, we just created the game because it was fun to create and because we wanted to create the game we wanted.

O. Ilusionista, Don't worry, I won't bother you with FFLNS issues again.
For my part, I do not have any resentment with anyone in this community, but I do not see that it is possible to advance to an understanding.
I thank the people who run the engine and wish everyone who is making games all the best.

Hechelion. (Part of LNS Team)

 
hechelion If that makes you more comfortable, I don't hate you personally. I even acknowledge your effort in trying to resolve things - although I find it late and fruitless (it's like giving medicine to a deceased person).

But I don't like what you associate with. And unfortunately, as we say here in my country, "Tell me who you are with, and I will tell you who you are". That is the big problem.

Of all the people I talked to on that team, you seem to be the most sensible, because at least you tried. But I have very bad memories from other members, so unfortunately we go back to the point above.

I sleep peacefully knowing that I tried - and we have the conversation logs. But now it is too late - and all this confusion with Kratus' work (and Alcino's words) simply cemented, for me, any chance of reconciliation. And, ironically, it just proved our point again.

What really pisses me off is this habit of the team instead of acting like a man and saying "Look, we did shit, we acknowledge our mistake and we are not going to mess with this project in respect of Pierwolf anymore", they prefer to make excuses, placing the blame in communication, in Pierwolf, in me, in Damon (even attacking us from behind) in the community ... except in those who are really to blame.

If there's a villain here, it's not us. But each one reaps what he sows.
 
The only thing that I wish is to working together peacefully, if any people has no bad intention like making money or claim that they are the best, I see no big problem here and we can discuss.
hechelion: Is any of the LNS team can contact Pierwolf in order to calm down the situation?

I think forum can be a good place to share ideas (some accepted and maybye some not used). If Nestor has got some good things to add to SOR2X, he can expose them at the forum. It's always better to ask and suggest some new things than making things on the back of the original creators.

They are very talented persons everywhere and if we manage to work together with passion, we can make wonders.
 
Wow, I almost praise LNS for fflns module wholeheartedly, like a beautiful masterpiece, I thought it was sir @Pierworlf continuation of work with his involvement until I found this latest update fflns which include disrespectful/racist/hatred/offending of phrase/expression/moves/motion (I didn't find sir Pierwolf name in fflns (edited: except "based on final fight gold game made by Pierwolf"), so I guessed this fflns was modded by different modder(s)..

(Baby Head, one of the characters has this supermove's name : Allahu akbar, with the motion of which at the end of that move he does self-explode). That is really an offend, it showed moves like those hellish terrorists who did  a suicide bomb in the name of Allah (we really hate them, terrorists, extremists, ISIS, they are idiots with primitive knowledge, we called them Jahil from Jahiliyah, idiots from age of idiots, they made Islam's name dirty, they made some people hate us, they created Islamphobia), and that Baby Head's supermove's name seems generalizing us with those wrongdoers (they are our enemies too, seriously), so please, LNS, at least change the name of the move like "self-destroy" or "self-destruction" would be acceptable for us all, including us, Moslems. FYI, We say Allahu akbar mainly and daily in prayers. Those who say Allahu akbar for terrors/crimes/wrongdoings are not acceptable and totally wrong.

Just for you to know, Introduce me, call me Guy (indeed that was my childhood nickname). I am now 36, an Asian, a father, a husband, a Moslem, a casual gamer (retro / modern gamer who prefers offline games especially offline coop, shared-screen/split-screen games).. a worker, working in a Chinese company, we respect each other (bosses are Buddhist, workers are Moslem and Christian)

Some will laugh, some will feel sorry, some will not even recognize this (phrase/Baby Head's supermove's name + its motion) details.

I enjoyed sir Pierwolf masterpieces, I never found anything offend from his works, I really appreciate him, and never had a chance to thank him. It was around 2012 or so, I first played OpenBOR with my Nokia E72 symbian OS (someone ported it, I slightly remember that he is AnotherGuest, cmiiw).

When I found this game, Final Fight Gold by Pierwolf, I felt like to say "Coolest beat em up game of OpenBOR ever created! How could people be that genius to make this kind of mods?" back then.

Anyway, this is also my chance to thank Pierwolf.. thank you very, very much for allowing me to taste, to enjoy your beautiful masterpieces especially Final Fight Gold Champion Edition.

sorry for my bad English, and thank for your attention. Best Regards, Guy.
 
Back
Top Bottom