Looking for some SCORE scripts

Aerisetta

Active member
Hi, I want to do something for a new game, hope to get some help here, thanks in advanced :)

Firstly, the Player starts with Score 0 as default (no need to change anything here I think)

Case 1
  • Hitting/Killing Enemies does not increase score - I think i've seen this before. Is it a native feature? (solved, score -1 -1 in header)

Case 2 (need some scripts here)
  • If the player is defeated, send the player to a DEFEAT STAGE to play a scene (solved)
  • In that DEFEAT STAGE, check the player's current score
  • SPAWN a story scene based on player's current score
  • Increase player's score by 1 after the story scene is finished
  • Send player back to Stage 1

Case 3
  • Return to Stage 1
  • Spawn player, check player's current score
  • If score = X, then HP = Y (need a script here)
 
Last edited:
ive pretty much solved it, still cleaning it up, but no need to waste time answering, thanks. i'll share if anyone is interested

lol, ninja'd me in your own thread. While I don't have specific examples written yet, I did want to point out the engine has a score event for all four players. It's pretty much tailor made to what you're doing.

DC
 
lol, ninja'd me in your own thread. While I don't have specific examples written yet, I did want to point out the engine has a score event for all four players. It's pretty much tailor made to what you're doing.

DC
oh...er... in that case, can you point me to the score event? maybe im doing it in some convoluted way with scripts
 
oh...er... in that case, can you point me to the score event? maybe im doing it in some convoluted way with scripts
Now I can't find it. Maybe I'm confusing it with something else. I haven't worked in the source code for a few months since my equipment died and I'm still trying to replace it. Sorry, derp on my part.

DC
 
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