Aerisetta
Active member
Hi, I want to do something for a new game, hope to get some help here, thanks in advanced 
Firstly, the Player starts with Score 0 as default (no need to change anything here I think)
Case 1
Case 2 (need some scripts here)
Case 3

Firstly, the Player starts with Score 0 as default (no need to change anything here I think)
Case 1
Hitting/Killing Enemies does not increase score - I think i've seen this before. Is it a native feature?(solved, score -1 -1 in header)
Case 2 (need some scripts here)
If the player is defeated, send the player to a DEFEAT STAGE to play a scene(solved)- In that DEFEAT STAGE, check the player's current score
- SPAWN a story scene based on player's current score
- Increase player's score by 1 after the story scene is finished
- Send player back to Stage 1
Case 3
- Return to Stage 1
- Spawn player, check player's current score
- If score = X, then HP = Y (need a script here)
Last edited: