mersox
Active member
I think I am only a couple months away from FINALLY completing my TMNT: Rescue-Palooza mod. But there are certain issues that I would like to address/fix and that go beyond my capabilities. I will describe them below in both short and long forms in hopes that you guys know or can offer any suggestions on how to fix them or at least get around them.
Here we go:
1. Linking the mod to a specific version of OpenBOR.
Short version: I want to make sure players use the exact engine I provide with the download, and not another version of OpenBOR.
Long version: OK first of all, I don't really know which build of OpenBOR I have been using. The log doesn't state that for some reason. This is what it says:
- Players might use older versions of the engine
- The mod will be outdated once again when a new version of OpenBOR rolls out
I plan to have a huge note at the beginning of the game to strongly suggest let OpenBOR users know which version of OpenBOR to use, but I wonder if there's anything else that I could do about that - a more effective solution. Perhaps "merging" the mod and engine in one single package? This would also help people that don't know how to run the game (yes, I get that question some times).
2. Issues with credits/continues.
Alright this is a big one. I have been having trouble with this issue pretty much always.
Short version: Game allows players to continue/join the game again even after losing all credits. This is a problem.
Long version: I want to disable continues in my game. In levels.txt, I am providing 1 credit:
3. Getting rid of gamepad enabled/disabled option
Short version: I need to get rid of this option in the Options menu.
Long version: When gamepads are accidentally disabled and the keys have already been assigned, players have no choice but to delete their save file in Windows to be able to use the default keyboard keys again. This is bad because:
- you lose your progress
- it's not intuitive. Even if I explain this in a readme file, it's very cumbersome and confusing.
Please help me get rid of this function.
4. Customizing/streamlining options and menu
Short version: I want to hide some of the options that are not relevant to this mod and/or are confusing to players unfamiliar with modding scene
Long version: I want the certain features, specially one that are grayed out/ disabled, to be completely absent from the options menu. Now, I could use translation.txt (which is a god send BTW) and replace these sentences with a blank. But it would not only mess up the formatting of the options list, it would also be confusing as players will feel that they are selecting an invisible option. Not to mention I also want to hide information that is not translatable, like stuff in the "load game"screen.
Some options I would like to get rid of:
Sound Options
System Options (in particular "cheats")
Some video options like Brightness and Gamma
And in Load Game screen: Credits (because it always will be 0) and level and stage.
Any ideas?
5. Preventing the game to save in certain levels.
Short version: OpenBOR saves automatically at the start of every level. I want to tweak this feature so it only saves at the start of specific stages in a set.
6. Alt remap issue in select screen
Short version: I want all players to always see the main remap in select screen as a primary option. Alternate palettes should only be accessed by pressing up or down, and should never be shown by default.
Long version: I originally went around this by having each characters have the same basic remap 4 times, which means players have to press down 5 times to reach the alternate palettes. It works... but there could be a better solution out there.
7. Hall of fame.
Is it possible to get rid of this in older versions of OpenBOR. I know it's available in newer version, but I;m curious about the one I am using.
8. Lifescore is not working at all, unless I use "next". Is this normal?
Here we go:
1. Linking the mod to a specific version of OpenBOR.
Short version: I want to make sure players use the exact engine I provide with the download, and not another version of OpenBOR.
Long version: OK first of all, I don't really know which build of OpenBOR I have been using. The log doesn't state that for some reason. This is what it says:
Updating my mod to the newest engine is not really a solution because:OpenBoR v3.0 Build , Compile Date: Dec 19 2014
- Players might use older versions of the engine
- The mod will be outdated once again when a new version of OpenBOR rolls out
I plan to have a huge note at the beginning of the game to strongly suggest let OpenBOR users know which version of OpenBOR to use, but I wonder if there's anything else that I could do about that - a more effective solution. Perhaps "merging" the mod and engine in one single package? This would also help people that don't know how to run the game (yes, I get that question some times).
2. Issues with credits/continues.
Alright this is a big one. I have been having trouble with this issue pretty much always.
Short version: Game allows players to continue/join the game again even after losing all credits. This is a problem.
Long version: I want to disable continues in my game. In levels.txt, I am providing 1 credit:
But after getting a Game Over, players can press start and reappear in the next level, even when they have no credits left! How can I prevent this? This really ruins the game in my opinion.lives 7
credits 1
noshare 1
3. Getting rid of gamepad enabled/disabled option
Short version: I need to get rid of this option in the Options menu.
Long version: When gamepads are accidentally disabled and the keys have already been assigned, players have no choice but to delete their save file in Windows to be able to use the default keyboard keys again. This is bad because:
- you lose your progress
- it's not intuitive. Even if I explain this in a readme file, it's very cumbersome and confusing.
Please help me get rid of this function.
4. Customizing/streamlining options and menu
Short version: I want to hide some of the options that are not relevant to this mod and/or are confusing to players unfamiliar with modding scene
Long version: I want the certain features, specially one that are grayed out/ disabled, to be completely absent from the options menu. Now, I could use translation.txt (which is a god send BTW) and replace these sentences with a blank. But it would not only mess up the formatting of the options list, it would also be confusing as players will feel that they are selecting an invisible option. Not to mention I also want to hide information that is not translatable, like stuff in the "load game"screen.
Some options I would like to get rid of:
Sound Options
System Options (in particular "cheats")
Some video options like Brightness and Gamma
And in Load Game screen: Credits (because it always will be 0) and level and stage.
Any ideas?
5. Preventing the game to save in certain levels.
Short version: OpenBOR saves automatically at the start of every level. I want to tweak this feature so it only saves at the start of specific stages in a set.
6. Alt remap issue in select screen
Short version: I want all players to always see the main remap in select screen as a primary option. Alternate palettes should only be accessed by pressing up or down, and should never be shown by default.
Long version: I originally went around this by having each characters have the same basic remap 4 times, which means players have to press down 5 times to reach the alternate palettes. It works... but there could be a better solution out there.
7. Hall of fame.
Is it possible to get rid of this in older versions of OpenBOR. I know it's available in newer version, but I;m curious about the one I am using.
8. Lifescore is not working at all, unless I use "next". Is this normal?