Canceled Marvel First Alliance 2 - WIP

  • Thread starter Thread starter zvitor
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Project is halted prior to completion and will not receive further updates.
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Sabretooth done and added healing fator to red skull (just the cube version) and Thanos too
 
Which sprite did you use for sabretooth?
I was about that his Genesis sprites are great (specially the Wolverine Adamantium Rage ones). But is great to see you put this great villian on the game!
 
is a mix of sabretooth from x-men 1 and cyclops from x-men 2, sprites by Flavio Arruda

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Somes previews of new light/shadow effects:
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Really like the lighting effects zvitor can't wait to try out all 52 characters and I will do a in-depth review when its finished if you don't mind
 
looks great will look cool on a sentinel stage

this game looks crazy man you have almost about everything

that is why I wish there was a cameo from dazzler and forge they are the only 90's xmen missing

you could use Capcom sprites for forge during one those flying missions in the savage land dazzler...I guess I am just nostalgic for the beat em up
 
Hanzo said:
Really like the lighting effects zvitor can't wait to try out all 52 characters and I will do a in-depth review when its finished if you don't mind
A in-depth review help a lot.

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I have no ideia how make dazzler fit
Forge could be storm npc, but i dont want mvc base, i used to deadpool and quick because they are a must
 
yeah I know what you mean I just thought that if you used the ones from storm's ending xcota it might not look too bad during a flying mission.

dazzler would probably go for one of your street missions.  I didn't think they would be a helper for a particular person, just kind of show up like speed ball. but I guess storm's helper would be forge and maybe colossus helper would be dazzler idk
 
you are playing with lighting fx right you could have a completely dark stage and dazzler could be an ai controlled npc that uses light in different ways to light up the room.  You could have dazzler for the xmen and dagger for the others i could make them if you want but i dont think its necessary lol your roster is quite big and your game is very complete and good looking to me
 
Man, Sue raising those shields and walls are epic!

Really liked the differences between characters on the flying levels. Sue shielding the vehicle, Torch flying freely, etc. I would recommend you give Torch a dash forward and maybe Mr Fantastic could make better use of his ship (like firing a bigger laser, like his special, but horizontally). Thing would be the least effective "flyer" (though IIRC, he is the team's pilot... so maybe he could be faster with the ship, or have a "dodge" up/down). Well, a lot of trouble for such small improvements.

Regarding the helpers, I think if you would add more, either make them appear only when there are no radios, or maybe just make them radio helpers. About Dazzler, maybe you could make her Cyclops helper (she had a thing for him on the cartoon, didn't she?) - btw, he could summon two or more helpers, since he is the x-men's leader.

What you also could do is have "event" helpers: on some predetermined parts of a stage, a helper would appear and make an attack (or action) and quickly move away. Cloak teleports Dagger in who shoots light and teleport out (like on Maximum Carnage), Scarlet Witch flies in and turn enemies to stone/toads/boxes, Dr. Strange casts a spell to teleport enemies away, Professor X's astral projection appears and confound enemies (Jean's mind control effect), the Blob drops himself over an obstacle to clear the path, a SHIELD helicopter comes down and shoots everyone... Well, also a lot of trouble for small improvements (and esn is right, you already have too many characters!)
 
i agree zvitor everything is looking nice and if you add anymore to the game lol it will explode haha you have done a great job i really love how detailed these backgrouds are omg lol
 
Also agree the game is big enough and if you put more chars into it its gonna take longer than it should. Besides I'm eagerly waiting to play this and others besides me want to play this mod. Zvitor you are doing an amazing job trying to get ready for an release with few more additions and fixes you good to go. Also I like to do an in-depth review of this game since one of the big releases like Count Monte and Bloodbane's D&D mod, G.I. JOE V.2.0, and esn's Astonishing X-Men mod.
 
a helper would appear and make an attack (or action) and quickly move away

If you're willing to make such helpers, you can have more characters in this mod :). These helpers only need entry, action and leave animations.

As for how they'll appear, in can be as erf posted above or summoned with radio or released from cage or something like that

About the video, nice! I think Sue should fly using her powers instead

I don't know if you already has some but it would be greater if there's subboss or stronger Doombot as guardian at castle's entrance

About Sue's ability, it's great! love it! :D
I only suggest you to use different method for her shoot down ability. I recommend using script like Ironman's ability in Fly mode demo I uploaded some time ago.
If you use that scripted method, you can easily control projectile speed and number of shot projectiles ;)

For the 2D part, I suggest adding a static Doombot which blocks players from getting past it and shoots periodically.

For Dr Doom himself, shooting laser from range is good, why don't you add alternate ranged attack such as crouching shooting so player is forced to jump over the laser? ;)
 
yeah nice video

maybe a boss before doom (stronger doom bot) or make "silver surfer doom" from umvc3 the last boss lol

yeah those chars could be get in get out

forge releases a bunch of drones or something and dazzler lights up a stage path on subway level

but all in all those things are just what if's

I think the game is shaping up nicely good work
 
I didnt tested that script yet BBane, i want to add Xavier, Strange and SSufer like item helpers, and Nice idéia about doom and a doombot
Btw, Susana can fly i show it at her previously vídeo,
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Forage and dazzler only fit like npc rádios, because they are X-men related, and at there os no room to normal NPCs (like MFA 1) because i dont ser npc at maps with rádios.
 
I need to play this game now ! lol
it looks like one of the biggest Bor projects I have ever seen.
Always make sure you have backed up your projects work , you don't want to lose all your hard work.

Are Rogue , Jean and Jubilee 100% completed ? they are going to be my mains. :)

good luck with everything.
 
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