Canceled Marvel First Alliance 2 - WIP

  • Thread starter Thread starter zvitor
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Project is halted prior to completion and will not receive further updates.
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hi z!
the part that i think needs a first update is in the sound effects, to remove default bor  SoR sounds.

the sound effects ilusionista are using to punch and falls are great maybe you can share the same sounds

for gameplay changes i think a run animation ( or just a walk speed increase) when tap forward forward will be great to make gameplay more fast

some dropv on the last attack from the combo to send enemy flying away a little is cool to

for some characters you can add jumpmove  2  2  or any jumpmove config you like to make them be controlable while jumping, or gor forward, go up or go down while jumping in those things will be great too

for my personal taste i think all characters can become a little more overpower and game will still be a great challenge


for psylocke  i think she can have all the moves she have in the snes marvel war of the gems game, every time i play with she i miss those air kick that she jumps back when she hit ( i know everybody dies with she on war of the gems  because of this move but in mfa will be great to combo  doing that i think)
i will play agan mfa and post later more ideas
 
i remember i said in past, "i dont want so overpower", but after play several times with my kids i figured how easy you die in this game, so i will incress damages, ranges and knockbacks....

is possible do this psylocke move without script? im still learning about it....

im really wondering this time about add run, (with walk speed anim), and will try sprite a run only if this anim didnt look cool at somes chars.


default borsounds will be replaced also im looking for new musics....


also i added one more button, so will be more easy to use special to breakout just hitting one button then D, D, + A
 
for this psylocke move for example i think you will need  just
followcond 1
followanim 1
where when psylocke hit the enemy she perform the follow1 animation or any follow you set in followanim
you can create script to set his follow animation more fluid but i think is not necessary
 
http://www.youtube.com/watch?feature=player_embedded&v=pfS8IaHiU4U
 
im re playing the game right now and i remember another thing you should add

set this into all npcs helpers into ther header:

subject_to_screen 1

with this they never will be offscreen while fighting
 
rafhot said:
im re playing the game right now and i remember another thing you should add

set this into all npcs helpers into ther header:

subject_to_screen 1

with this they never will be offscreen while fighting
oh man, thats great i didnt knew that command, i hate when they go offscreen ahd fight with enemys



...
added run (walk fast anim) to all chars, like i thought, dont look so cool, but like you said, it play better. so i ill keep it.
 
Hi zvitor!

I forgot if you have updated these or not but I'll repost in case you haven't:

1. Fix enemy spawn in some levels. IIRC in parking lot (Kingpin's building) there's a level where you can see go sign after clearing group of enemies but you can't advance further. IOW the level already ends there so you should not add wait anymore at that point

2. For flight mode, give everybody regular shoot attack for their default attack. Then give certain characters special attack as their alternate attack. For instance, Moon Knight should throw his boomerang straight forward as his default attack and give homing boomerang as his alternate attack.
You have your own balance system so you should decide who has alternate attack or not :)

3. For enemy variation, you could add robots which explode on their DEATH. Unlike the explosion you already use, this explosion can hurt players and maybe other enemies as well ;)
 
Top 10 Best Bor. The Best Bor of Marvel World together to War Of Gems (ralfhot)

One answer zvitor, Does the music was composed by you or extracted from any musical group?
 
Good to see you here, buddy.
As for Thing, his walk animation is too slow. He is slow, but the animation is way too slow.

And Z, about the music..long time ago, I said I could compose all the music for your game. If you still want it, drops me a line.
 
Vitor, man, I gotta say;I dig the way how you pieced this entire game together. I've played it like 20 or more times already. I think that you add the option of toggling to enable or disable the cheats as well as the option to play with 2 or 4 players in the game. You should extend the movelist of all the characters (both playable and hidden) too if possible as well as some more details in the storyline. Keep up the good work!
 
@bloodbane, nice tip man, now game have 2 attack buttons, so i will add this default attack to chars which had a special attack.

@toviciao, like i say at credits music is composed by "ThemFan"

@ilu, yea, i want that!

About gameplay changes, im doing rafhot sugestions, chars more overpower.

About, new chars, fantastic four for sure, spriter of black panther returned to finish him, and im doing tests to deadpool and luke cage.
 
so great man, welcome aboard, even if you dont have time to finish, you already did enough to him be in.

looking to your sheet, looks like is only missing the "D F A" freespecial,


Take your time and good luck at your test.
 
Welcome back, Cyrus! :D You are doing a great contribution for ZV's MFA project. Is that sprite edit of Black Panther with bases of Chronos and Dare Devil? I like the look of him though. :)
 
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