Canceled Marvel First Alliance 2 - WIP

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I like it a lot, but as I said at YT, I think its too spammy.
I know Hawkeye is not a close combat type of char (besides he is very good at it), but I think this will be too spammy.
 
O Ilusionista said:
I like it a lot, but as I said at YT, I think its too spammy.
I know Hawkeye is not a close combat type of char (besides he is very good at it), but I think this will be too spammy.

Maybe by setting his health lower it will make all the spamming worth it to stay alive?
 
Aaah, that's how Hawkeye should be! great! and this will make him unique among other ave... heroes :)

As for spammy, setting MP might limit this specialty. Having low HP might work so he's deadly at long range but can die easily at close range.
Another solutions:
1. set low damage for his arrows so players could choose between long range attacks with low damage but safe or close range attacks with higher damage but less safe
2. set noreflect 1 to his arrows so they don't put enemies in PAIN nor FALL animation. This way enemies won't be spammed since they can do anything even though they are shot by Hawkeye's arrows

BTW about Viper, you should give her 3D shoot ability (with script). She's a subboss and she should at least have different attack than regular enemies.
 
thanks blood, im going with 1.

.. i saw a thread with 3d script, looks complicated, but i will learn it later,
im with focus at heroes atm, and the reason why im only at first stage, is because i want to set all custom pain, fall... anims at this hydra enemys first, then i will copy past to everyone else.

...
top 1 favorite char at surveys got a update too:
Hulk - Marvel First Alliance 2
 
Nice work. I was wondering if hulk could have 1 level of super armor, and 2 with certain moves. He will still take damage, but small moves won't knock him back. The banner/hulk transition is nice, but hopefully you can have a banner death animation.
 
chars with power 5 and 6 have knockback resistence 3,
they can get somes hits before fall,
if you check at 0:48 he dont fall after get 1 bullet,
and at 0:50 he fall because got 2 bullets
 
As for spammy, setting MP might limit this specialty. Having low HP might work so he's deadly at long range but can die easily at close range.
Yeah but...while Hawkeye isn't Hulk, he is pretty skilled in hand-to-hand combat, so it would endure some hits.

1. set low damage for his arrows so players could choose between long range attacks with low damage but safe or close range attacks with higher damage but less safe
The best choice, because...

2. set noreflect 1 to his arrows so they don't put enemies in PAIN nor FALL animation. This way enemies won't be spammed since they can do anything even though they are shot by Hawkeye's arrows
...it won't make a sense. While Hawkeye isn't Bullseye (which almost never miss), his aim is awesome. So he would shoot the arrow on a fragile part. Plus, I don't think common enemies could receive a precise shoot and keeps walking away like it was no tomorrow :)

Btw, I loving the Hulk update, since I am a big fan of the char. The walk grab is very nice (I am editing one to mine too), the ground punch now works how it should be.

Plus, I agree with you: It doesn't makes any sense to let hulk use the radio to call for help. HULK ASK NO HELP, HULK SMASH LITTLE ROBOTS.
 
It was pretty common in the first game for huge mobs of enemies to swarm the player. Projectiles usually hit the first enemy in the bullets path, so if Hawkeye's arrows deal too little damage, and he has squishy low health, he'll be dead in seconds.
 
hulk must smash that little radio!

also when in banner mode he can transform into hulk again when his mp bar is at full state? or just when his life is full?
 
- added hulk stomp to radio, hard to hit enmys but looks better indee
- changed hulk- banner transformation anim
- added teaser gun to banner

thanks for feedback


New bike by Maru:
2jhg.png
 
what you guys tink about boss and npc lifebars at screen?
to much info at screen or its cool?

f90f.png
 
Boss lifebar is great addition (pretty common in beat'em ups)
Oh if you're adding boss lifebar, why don't you use bigger icon for them? at same time set nolife 1 for them so this lifebar is the only lifebar player see.

OTOH NPC lifebar is not required IMO unless NPCs are important character which must survive.
 
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