MegaMan Armada

Complete Mega Man Armada [updated 12/24/2019] 0.1.4

No permission to download
Project is completed.
NickyP said:
daniel said:
I miss Alex Kidd, Ninja Gaiden, Shinobi and Double Dragon in this Demo! ;)

Find me MegaMan-style sprite sheets of those characters, and I'll happily put them in.  :)
Man, you shouldn't do that! Soon you'll be swimming in requests and 78 additions to the roster. See what happened to zvitor's and Iusionista's mods!

But, seriously, thank you for doing that! :D
 
erf_beto said:
Man, you shouldn't do that! Soon you'll be swimming in requests and 78 additions to the roster.

Trust me, that would've happened regardless! Right now, there's 45 characters in the game. I still have 52 characters here I can make. What's two or three more, eh?  ;D

TomahawkMan's stage is finalized. I'll be uploading the next release shortly. Stay tuned.  :)
 
Aaaand it's released! Grab it from the first post--I'll be updating the mirror links soon.

From changelog.txt:
-Improved jumping physics to closer resemble NES MegaMan gameplay (thanks Bloodbane!)
-Added stage: TomahawkMan
-Added playable character: Captain America [Unique]
-Added playable character: Spiderman [Shooter]
-Added playable character: Deadpool [Shooter]
-Added playable character: Ekoro [Mixed]
-Added playable character: Fox [Shooter]
-Added new enemies/enemy projectiles
-Added FireMan to Boss Rush mode
-Updated Mario's walk cycle
-Updated Luigi's walk cycle
-Updated Gunvolt's walk cycle
-Updated CutMan's walk cycle
-Updated Gunvolt's lightning attack animation
-Adjusted stage hazards in CutMan and AirMan stages
-Adjusted collision damage on enemies that mistakenly didn't have any
-Updated credits.txt to include two more custom sprite illustrators
-Updated unique-movelist.txt to include Captain America

Have fun!
 
Really good job and refreashing game!!

2 things:

-Is there a way you can control horizontal move during the neutral/vertical jump ?
It's possible during forward jump, but not during vertical.
Can it be fixed in the next builds ??

-I love the music used on it! But I have no clue what is the boss battle theme you used.
can you tell me where it comes from? Thanks

Keep it up! :)
 
nedflandeurse said:
-Is there a way you can control horizontal move during the neutral/vertical jump ?
It's possible during forward jump, but not during vertical.
Can it be fixed in the next builds ??

I'm sure it wouldn't take long to come up with a script that associates the jumpheight parameter with button press duration... But script was never really my forte with this engine.  :-[ I don't want to make promises I can't keep.

nedflandeurse said:
-I love the music used on it! But I have no clue what is the boss battle theme you used.
can you tell me where it comes from? Thanks

"Sumeragi Skirmish" from Azure Striker Gunvolt. Fantastic Megaman-style game, if you haven't played it. It's from the team that made Megaman Zero and ZX.
 
Hi
Some news about this mod ?
Are you working on finishing the story mode with all levels and boss ?
Thanks
 
New update. Happy Tuesday.  ;D

From changelog.txt:
-Added mode: Arcade Mode. Play through all regular stages in a preset order.
-Added stage: StoneMan
-Added playable character: Captain Falcon [Unique]
-Added playable character: Twilight Sparkle [Mixed]
-Added playable character: Apple Jack [Slasher]
-Added playable character: Rarity [Mixed]
-Added playable character: Yoshi [Unique]
-Added playable character: Raziel [Slasher]
-Added playable character: Leonardo [Slasher]
-Added playable character: Michelangelo [Slasher]
-Added playable character: Donatello [Slasher]
-Added playable character: Raphael [Slasher]
-Added new enemies/enemy projectiles
-Added StoneMan to Boss Rush mode
-Added FrostMan to Boss Rush mode
-Added GutsMan to Boss Rush mode
-Added healing items and 1ups; enemies can now drop them in stages
-Updated all previously released stages to include item drops
-Updated Boss Rush mode: changed the order in which bosses appear; added the "Ready" message before each fight starts
-Updated "Game Over" theme
-Updated "Stage Complete" theme
-Updated "Stage Complete" screen
-Updated Link's bow attack: increased animation speed, doubled the power of the arrow shot, removed the recoil from aerial shot
-Updated Dante: no longer a [Slasher]-type character, now a [Unique]-type character. See unique-movelist.txt for details
-Updated Simon Belmont's Whip attack: increased length by about 10 pixels; added whip sound effect
-Updated Simon Belmont's Cross subweapon: adjusted the animation and projectile speed. Slightly increased throw distance
-Updated Simon Belmont's Axe subweapon: adjusted the animation speed
-Updated Scrooge McDuck's walk cycle
-Updated the dust sprite from slides/running/backslides
-Updated credits.txt to include more custom sprite illustrators
-Updated unique-movelist.txt to include the new [Unique]-type characters and the change to Link's aerial bow shot
-Rearranged the Main Menu; Arcade and Boss Rush appear first, followed by the Robot Master stages in chronological order
-Bosses take 20% less damage from [Slasher]-type attacks.
-Reduced all bosses HP by about 200
-Boss Rush levels now play respective Robot Master stage themes instead of the boss battle theme
-Slightly adjusted the Title Screen
-Corrected a minor mistake in unique-movelist.txt

Grab it from the GameJolt link in the first post. Will upload mirrors soon. Have fun!

EDIT: Mediafire mirror added to the first post, and file uploaded to Chronocrash for mod approval.
 
Good, I should take a look soon.

And everytime I saw your project, I remember of my own project and I keep wanting to re-start it again, lol
 
I hope you do! It's a really cool idea, and there were a lot of talented spriters involved. It'd be a shame for all that effort to go to waste (even though I'm using a bunch of the sprites that were created as a result of the project!)

On that note Ilu, there's a fair amount of characters you mentioned as having been ready, but I can't find some of the sheets on that thread. Perhaps it's because it's almost a decade(!) old that some of the image sharing links are dead. Would you happen to have backups of them? In particular, I'm interested in:
-Terry Bogard (wildwolf)
-Batman
-Goemon
-Lion-o
-Ragna
-Subzero
-Strider

Do you have those?
 
O Ilusionista said:
I need to dig on my backups to take a look.
If you could, that'd be great. Thanks!

BTW all, I personally made the sprites for the TMNT in this game. I can't decide if I want to add the turtle shell to their sprites. Below is an attached image for comparison. It doesn't seem to make too much of a difference, but I'd rather gauge the interest in the community here. Shell, or no shell?

[attachment deleted by admin]
 
O Ilusionista said:
hahaha so lovelty :)
If I had time, I would love to work with you on this game.
Thanks, and the game would be much better off with it! Despite the fact that you call yourself an OpenBOR "rookie" Ilu, you've done fantastic work and made excellent contributions to the community. Don't feel bad about the lack of time--my work leaves me very little time and energy to update my projects, which is why it took a year to add what I did here!

By the way, for fun, I made it so that all four Turtles had their own facial expression in the idle stance. I'm still not sold on Don and Raph's, but Mikey's spot on in my opinion.

[attachment deleted by admin]
 
I'm so pumped about Richter Belmont's inclusion in Smash, that I went ahead and drew sprites for him and put him in the game!

He's a straight clone of Simon, so if you liked using the former you'll be pleased with the latter. With Richter, that makes three Castlevania characters in the game--and I plan to add at least one more!

Maybe I should add Castlevania stages and bosses someday...

[attachment deleted by admin]
 
I'm with ya there. When I saw the trailer for Super Smash Bros, it was sooooo EPIC. I hope they announce Ryu Hayabusa at some point...
 
By the way, you got featured here

Ruivo's channel is one of the biggest channel for OpenBOR content. Its in Portuguese, but he keeps showing our works there :)
 
Back
Top Bottom