maxman
Well-known member
Regarding the throw, you think it would look better if the enemies are thrown just as high and far as when you throw them forward?
I meant throwing backward at first with some speed and delay time like we had seen in the PR series. I can't remember how the Putties were thrown and backthrown. It got me thinking of using throw in the header of the character. If not, maybe script throw would do? However, I'm not sure how specific each playable char would throw for thrown enemies.