Power Rangers: Beats of Power

Complete Mighty Morphin Power Rangers 2.0.1

No permission to download
Project is completed.
Thank you, bsk!

esn23 said:
nice video also so Im confused too about the whole goldar thing did you contact the va and ask him for permission to use his voice or did they contact you when seeing this fan game and told you to stop?  Also you could use growls for goldar so he isnt so voiceless

Good idea on the growl. If you have one I can use, please send it to me. I'm over working on Goldar's voice, I would rather focus on other elements of the game.

Regarding your question, you can see for yourself in the comments section of this video: https://www.youtube.com/watch?v=NFutgCekqs0
 
Excellent new video ! , I like the putty animations  ;D the throw to the screen reminds me of the foot soldiers being throw in TMNT Turtles in time... As far as the goldar voice thing I wonder if you never said anything would anyone have cared lol it is a fan game. But none the less if you find a growl that works it would be a good substitute...
 
NE_Patriots313 said:
As far as the goldar voice thing I wonder if you never said anything would anyone have cared lol it is a fan game.

Absolutely true. Well, lesson learned. Thanks for the comments!
 
I have a feeling if you still did it they wouldn't even notice , she was just being a bitch about it , really nobody cares about a voice from the 90's , like I said so many other fan games get made that borrow sounds and voices and no one says anything , but hey no biggy , just annoying the way she spoke to you.

I say rip them from an episode or the sega cd game, she can't do shit.

but anyway I can't wait for your game it looks amazing !!! you have really been working hard on it and it shows :)
 
I am so frustrated right now.

I completed the game two days ago, and now all sorts of bugs are popping up. It's very sad but it seems that after all this trouble the game can't be played in two player mode.

Also the engine runs the scripts whenever it feels like, so sometimes the enemies disappear without playing their death animation, or the morphing sequence plays out wrong and only one of the two players morph, or the game plain out crashes with our writing anything on the log. Things that worked fine before now don't, just like that.

I just needed to vent.  Sorry guys.
 
I'm uploading the data folder now and if anyone is interested in finding a fix I'll send you a PM with the address.

The issues are, from less to most important:
- Enemies not showing death animation: this is for the putty patrollers only. In their death animation they spawn 6 different entities (their body parts). The sequence plays fine 95% of the time, in some random cases the whole animation is skipped, with no rhyme or reason.
- Morphing sequence is whacked: Again, this only happens occasionally. I THINK it's because I made the weapon grabable by just touching it. I modified the "didhitscrpt" for that purpose. The script works most times. Here's the script:

void main()
{
  void self = getlocalvar("self");
  //void opponent = getentityproperty(self, "opponent");
  void opponent = getlocalvar("damagetaker");

performattack(opponent, openborconstant("ANI_get"));
changeentityproperty(opponent, "velocity", 0, 0, 0);
}

- The last issue is the crashing. It happens when you finish one stage and are about to start the next one, and two players are active. The stage itself is not the issue (as it loads fine if you play it by itself) but it crashes if it loads directly after another stage, without a player select screen in between. It seems that the system has to clear something in the memory before starting the next stage?
After some fiddling, I got it to work with an earlier version of the same stage. So maybe the crash is due to said didhit script? IT DOESN'T MAKE SENSE as there's another stage with the same issue that doesn't have anything with didhit script AAAARGH


Just in case, script.txt says:

maxentityvars  15
maxindexedvars  100
alwaysupdate 1

I also tried without "alwaysupdate 1" to no avail.
 
nsw25 said:
BTW bought the power rangers diecast morpher from Toys R us, it is very cool. Also bought a helmet and a red ranger costume online lol. If you need some live promo videos for the game I can whip something up

Haha, someone is hyped!
 
Apparently I fixed the crash issue? By duplicating the level file and giving it a different name. Exactly the same content, though. Doesn't make a lick of sense. Oh well.

I'll test the rest of the game later in the day.
 
mersox said:
Apparently I fixed the crash issue? By duplicating the level file and giving it a different name. Exactly the same content, though. Doesn't make a lick of sense. Oh well.

I'll test the rest of the game later in the day.

Glad you hear you resolved the crash issue , was it the same thing causing the puttys from disappearing and the problem w/ 2 player mode?
 
mersox said:
Apparently I fixed the crash issue? By duplicating the level file and giving it a different name. Exactly the same content, though. Doesn't make a lick of sense. Oh well.

I'll test the rest of the game later in the day.

heheheh this happens sometimes. I have a char that has a bug where he stand still without walkin if there is no player close to him. I just duplicated this char from another char, which has no issue. God knows why...
 
Well the problems persisted but I am happy to announce that I got rid of them. I gave "lifespan 1" to the Putties' limbs. Ta-da!

Now I just have to fix the end credits (I forgot to add someone), pack it and upload it.

SO DAMN HAPPY

----

EDIT: regarding the AI issue you're discussing, maybe it only affects widescreen mods? I am not familiar with that issue, maybe because this Power Rangers mod is 320x240
 
mersox said:
Well the problems persisted but I am happy to announce that I got rid of them. I gave "lifespan 1" to the Putties' limbs. Ta-da!

Now I just have to fix the end credits (I forgot to add someone), pack it and upload it.

SO DAMN HAPPY

----

That's Amazing news! im so excited to play this!  ;D
EDIT: regarding the AI issue you're discussing, maybe it only affects widescreen mods? I am not familiar with that issue, maybe because this Power Rangers mod is 320x240
 
I can't pak it. I tried makepak.bat and nothing. I tried both on my Mac and on Windows. Any ideas?

I have a folder with borpak, makepak, packer, and the data folder with the game.

Makepak contains the following line:
packer.bat bor.pak data

I also tried it with
packer bor.pak data

Suggestions?
 
Someone help him! lol I wish I knew enough about this to help  :-[
 
Just tried out the game , You did an amazing job! , I tried it out on the wii and couldn't get it to play but it does work on my Android so that's even better! Thanks merso x  ;D
 
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