mersox said:
Did you tweak the levels.txt to grant you more continues? Because that issue is solved by not having continues… which is why the game doesn't have continues.
Although now that I think of it, that issue would appear anyways when a second player joins in in the middle of a level. Hmm.
Nope, I don't think I did unpack it to check the levels.txt for tweaking and continues but when I go to continue with Load Game, I have a character already chosen from my last time of playing till I lose. Then I choose another character. After choosing one character with some lives and losing them, then it's Game Over. It seems that it has a one chance of a continue.
mersox said:
Yeah I was going to take those out but then I forgot. The reason for the flash is that the forward-throw is a blast attack. I would have to give the putties another fall animation for that particular attack, and suppress the flash. Thanks for reporting it.
I didn't notice the forward-throw as a blast attack. LOL Maybe you would've used the slam scripts but I understand you didn't use them.
I found some stuff which probably have some weird functions I think.
I defeated the two of the three bosses when I could go around while scrolling but when I was confronting any last one, the scroller didn't move so it ends up not scrolling anywhere.
The enemy/boss jumps around but when it reaches to the big rock on the upper right side of the corner, he can't jump anywhere else but there.
I was doing the "throw-to-camera" throw on the enemy, but instead, I think the other one got closer and then both of them are being thrown by one players. LOL I can't remember exactly how it happened like this.
I am wondering about one of them does the pose after taking it and morphing, while one of them doesn't take it and doesn't do the pose. Like this. For example, Jason does the morph pose after morph while Zack doesn't after that. Is it normal like that?
I was back-throwing the Putties but he dies after being back-thrown, it seems that the death anim for the Putty goes blank from playing a death animation. The putty seems to have a death animation of his own, but I have no idea his animation goes blank after being thrown. I thought the putty would show his animation being blank but not yet dead in the shot.
I was testing to play as both Dragonzord and Tigerzord as playables in the select screen for the defeating the giant monsters. Same for Megazord and Thunderzord. One can choose Thunderzord and the other can choose Megazord. It'd be weird if Power Rangers choose both Thunderzord and Megazord for battle, same for Tommy (Green/White Ranger) on both Dragonzord and Tigerzord.
In Area 4, I was using both Zack (P1) and Tommy (Green) (P2) after I completed Area 3 with Megazord and Thunderzord. Actually, I lost with Zack and had Tommy to fight until I finished the area. After that, in the stage select screen, I chose the green ranger (on P2 side) and while I selected the green ranger, another player cursor appeared and I chose the white ranger. Both Tommys are selected and here it is in ingame.
Wow. A lot of feedbacks I've given ya.