Canceled mod project by me

  • Thread starter Thread starter Rayzero-x
  • Start date Start date
Project is halted prior to completion and will not receive further updates.
R

Rayzero-x

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before i talk about this, i just wanted to say my bday is in 1 more day i'll be 23.

and now for this,  i've been working on this project for weeks now and i'm trying to make it as perfect as i want it to be, i'm trying to do a normal arcade mode and a story mode i have no idea how i want the story mode to be but i'll figure something out sooner or later

preview
mymod0012.png
     
mymod0008.png
mymod0006.png


video preview
http://www.youtube.com/watch?v=9NMQjSyL-GU

i got 4 chars in progress the others i'm working on, so if anyone has any good ideas feel free to share.
 
Happy birthday! :D

About your mod, nice start. I assume it's still early progress.

So what would be the features of your mod? aside of 4 players. And what's the story?
 
well i added block to my chars and i don't know how the plot should be, after i make some more players i'll decide which ones should be in the main plot, the others will just be bonuses.
 
Very good project.
For the moment it seems very basic, but with more personalisation it can be very nice!! I like the choice of characters. Hope there will be male players too. :)
My "complaints"

-You should replace shermie and ralf with Capcom type enemies like you started to do (I'm pretty sure it was what you was aiming for the next steps)

-The walkable a rea seems to be not matching the actual graphics. Can be easily fixed later.

-More customisations will make it great! Hud, sound system, game system...

Keep it up!!
 
yes i do plan on replacing shermie and ralf with capcom people it's just a little project i'm still fixing it and of course i'm working on male player too, but thanks for the feedback
 
it came from a mugen webpage but i think about doing my own enemies with capcom sprites.
 
I have no problem with this simon conversion from FF to SFA style.
Perhaps he's missing few frames. At least he's not one more enemy based on Ryu/Charlie/Balrog/etc.
 
Agreed just looks like he's missing some frames, maybe there's some more sprites out there or even a complete char somewhere.

 
Psylocke's PsySword doesn't have hitflash on hit?

Although her sword doesn't does physical damage, I think it should have.
 
Before you go any further (this is only a suggestion) you should change to a wide screen resolution (480 x 272) if this is going to be a 4 player game. 320 x 240 is just too crowded . But that's just my opinion.

Happy modding :)
 
i'll say this, it will be a 4 player game if anyone wants it to be, but for me it's more solo, by that i mean i never played openbor with another person, everyone i know is busy with their wii, ps3, xbox, etc, and psylocke is a w.i.p. just out of curiosity does my project look ok for now? wanna see more?
 
i think we all hate adding story to our mods, battletoads arcade version did not had any story at all but its best battletoads, gameplay is more important in beatemups but also adding story never made the game worse, simple revenge story works ok, or kidnapping story
 
Nice start!

Is this going to be multiplayer or just single player?
I asked cause Karin's lifebar is shown covering player 2's lifebar.
 
once again sorry about the poor video's poor quality if you couldn't get a clear view but i was thinking about doing both a single mode and a multi mode but i still have no clue on how to make a npc not fight offscreen and taking all the action.
 
try one of these

Code:
subject_to_screen {bi}

~This command determines whether entity can move offscreen or not.
0 = Entity can move offscreen. Default for non-player entities.
1 = Entity can't move offscreen. Default for players


Code:
offscreen_noatk_factor {bi}

~This command determines the ability of an entity to be able to attack while off screen. 
Useful to prevent entities that use ranged attacks like shots for example, they can attack without being in the visible area.
0 Means that the entity can attack outside the visible area (default)
1 Means that the entity CAN NOT attack outside the visible area.
 
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