Wombat2112
making green screens on 3d games is difficult, you have to find a way to dump the textures of the simplest level you can find & modify all of them to be green , then create a texture pack & implement it in the emulator, i don't know if the ps2 emulator can do that tho.
the only game i know that is heaviliy modded in the ps2 is dragon ball z budokai tenkaichi -
https://www.youtube.com/watch?v=IPQiDcSUmNI
but its textures are modified in the game itself , not trough outside folders like with the N64
if you can contact the person who mods this , maybe he can help you find a way to mod the mortal kombat game or even find a way to extract the character models & use them in with smash brothers brawl - (it is easier to texture mod & the camera is more 2d)
the inverse could be true, if the emulator features re-recording or TAS, make a texture dump of the character, alter all his textures green, re-play the game-play - use the green character re-play to chromakey the silouette of your character- & then use the normal footage re-play & the siloutete to invert the background & keep the character frames.
other methods involve programs that can dump all of the direct 3d polygon information trough direct x 9 & 10, then you edit the info in a 3d program like maya or blender, but im not sure if it can also dump animation sequences.
last, the most painful method is using TAS tools with the emulator, load the level play with the character, record the video or re-play the sessiion & frame by frame using photoshop, extract the character....
making green screens on 3d games is difficult, you have to find a way to dump the textures of the simplest level you can find & modify all of them to be green , then create a texture pack & implement it in the emulator, i don't know if the ps2 emulator can do that tho.
the only game i know that is heaviliy modded in the ps2 is dragon ball z budokai tenkaichi -
https://www.youtube.com/watch?v=IPQiDcSUmNI
but its textures are modified in the game itself , not trough outside folders like with the N64
if you can contact the person who mods this , maybe he can help you find a way to mod the mortal kombat game or even find a way to extract the character models & use them in with smash brothers brawl - (it is easier to texture mod & the camera is more 2d)
the inverse could be true, if the emulator features re-recording or TAS, make a texture dump of the character, alter all his textures green, re-play the game-play - use the green character re-play to chromakey the silouette of your character- & then use the normal footage re-play & the siloutete to invert the background & keep the character frames.
other methods involve programs that can dump all of the direct 3d polygon information trough direct x 9 & 10, then you edit the info in a 3d program like maya or blender, but im not sure if it can also dump animation sequences.
last, the most painful method is using TAS tools with the emulator, load the level play with the character, record the video or re-play the sessiion & frame by frame using photoshop, extract the character....