Mortal Kombat Outworld Assasins XL

Complete mortal kombat outworld assassins XL 1.0

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Project is completed.
byserkan said:
hi everyone

I can't hit a enemy in this episode and so it got stuck area. anyone have a idea?

https://imagehost.imageupload.net/2020/06/07/pho1.png

you are too high. Go lower, about middle of the screen, and then jump and hit. It takes a bit to experiment and find the correct spot though.
The enemy is supposed to be standing on the wood, and his is in higher level than you, but its not implemented very well.
 
yea i added that very early on the project, back then was laking the knoledge to make it right and with time never updated it, may remove it allthogeter on a later build, anyway the lower rope on the wooden post is the Z axis spot to jump in to it or attack the monk, just aling char feet with that rope, or chek the walkthrough for that level.

 
Gurtag said:
hey Bloodbane, check rock/obstacle on min 0.22

I completely forgot about this  :-[

If you use move to move obstacles or anything during pseudo travel levels like this, the result could be stuttery like this. That's why I usually use velocity setting command or script to move the obstacle. Even better, I use spawner (placed offscreen right) to shoot obstacles to the left

Try using jumpframe or script to move the obstacles :)
 
Bloodbane said:
Gurtag said:
hey Bloodbane, check rock/obstacle on min 0.22

I completely forgot about this  :-[

If you use move to move obstacles or anything during pseudo travel levels like this, the result could be stuttery like this. That's why I usually use velocity setting command or script to move the obstacle. Even better, I use spawner (placed offscreen right) to shoot obstacles to the left

Try using jumpframe or script to move the obstacles :)


hey Bloodbane, sorry for the late response, havent much spare time to mod lately, i use an spawner like you said and spawnani script to spawn in diferent follow# animations of the same entity, didnt know you could use jumpframe to move without actually jumping, thanks a lot for the advice man.

 
new bonus level almost finished, my umble tribute to cadillacs and dinosaurs 



any feedback is much apreciated.
 
very good, only thing is to see if you can get  some "damage" to the car linked to health, maybe have the ninjas runnign away instead of just standing...

for more than one player, having player 2 fire a gun or something while player one controls the car...
 
Looks good, I can the resemblance to Cadillacs & Dinosaurs  :D . It missing background change compared to the latter but that's not so important.

CyberBike should be pushed farther when hit by car to prevent player from hitting it multiple times.

 
oldyz said:
very good, only thing is to see if you can get  some "damage" to the car linked to health, maybe have the ninjas runnign away instead of just standing...

for more than one player, having player 2 fire a gun or something while player one controls the car...

the damage car is triky thing but a nice idea, i can think of a way to try it out.
would do the ninja runing for sure.
i am unsure of how to manage a second player on this level, i have thought on what you sugested but i am fairly sure it would require script knoledge i lack of.

Bloodbane said:
Looks good, I can the resemblance to Cadillacs & Dinosaurs  :D . It missing background change compared to the latter but that's not so important.

CyberBike should be pushed farther when hit by car to prevent player from hitting it multiple times.

hey dragon, what you mean by background change? you are right about pain i uped move comand a bit furter, will test later on.

thanks a lot for the feedback guys
 
It's interesting to see how this mod projects takes a lot of liberty from the original MK universe.
I started think that when I saw fire horses...

I like this idea of craziness. Something that commercial games would never do. ^^
 
nedflandeurse said:
It's interesting to see how this mod projects takes a lot of liberty from the original MK universe.
I started think that when I saw fire horses...

I like this idea of craziness. Something that commercial games would never do. ^^

well despite MK´s darky/gore seting at first sight, it never took him self very seriously, bone explosions, johnny cage punch to the nuts, raiden screams, motor kombat,  etc.
so when i started to work this i wanted to keep that funy/hilarious feeling and spand it if posible, i know levels like this may be too much or look out of place but i work hard to keep the MK feeling and tone and they are quite fun never the less, plus not being a fighting game but a beat them up having some diversity on stages, game play and the like cant be a bad thing right?
 
Gurtag said:
hey dragon, what you mean by background change?

Check this video:

At 9:56, you can see background changes from bright sky into dark sky somewhere before Hogg appears.
 
Bloodbane said:
Gurtag said:
hey dragon, what you mean by background change?

Check this video:

At 9:56, you can see background changes from bright sky into dark sky somewhere before Hogg appears.

To be fair, GUrtag's level does change, as for a change that happens when the boss appears, the only thing would be to darken it again, with thick clouds covering the sun again & affecting all the other layers (again), for even more drama , everything starts to burn, or it starts to rain?...

Gurtag said:
nedflandeurse said:
It's interesting to see how this mod projects takes a lot of liberty from the original MK universe.
I started think that when I saw fire horses...

I like this idea of craziness. Something that commercial games would never do. ^^

well despite MK´s darky/gore seting at first sight, it never took him self very seriously, bone explosions, johnny cage punch to the nuts, raiden screams, motor kombat,  etc.
so when i started to work this i wanted to keep that funy/hilarious feeling and spand it if posible, i know levels like this may be too much or look out of place but i work hard to keep the MK feeling and tone and they are quite fun never the less, plus not being a fighting game but a beat them up having some diversity on stages, game play and the like cant be a bad thing right?

You are doing well, its after MK started using polygons that it lost a lot if its ability to make people laugh, & the height of its goofyness was MK trilogy, with babalities, animalities , friendhisp, the game had a balance between humor & gore plus a lot of the gore was funny.

The series is cool, but no longer induces laughter the way it used to....
 
Wow that looks good friend. Even when I see it I feel as if it made a FATALITY in my eyes, good job and good luck with your project  ;D
 
Bloodbane said:
Gurtag said:
hey dragon, what you mean by background change?

Check this video:

At 9:56, you can see background changes from bright sky into dark sky somewhere before Hogg appears.


is that the original game or a mod...I love that machine gun...like to have that myself :-)
 
nedflandeurse said:
It's interesting to see how this mod projects takes a lot of liberty from the original MK universe.
I started think that when I saw fire horses...

I like this idea of craziness. Something that commercial games would never do. ^^
I agree with this, i like this type of direction!Also, as Gurtag mentioned, the original games were chock full of humor and easter eggs to keep things fun. Babalities, friendships...the..."fergality"? o.0 https://www.youtube.com/watch?v=HZ-xxOjBKtE lol...hidden mini games: https://www.youtube.com/watch?v=Q-uffBm4yYE
Pong...TOASTY!! version x'D : https://www.youtube.com/watch?v=yB81nMIAmLI
(they even upped the ante in some of the 3d games of the ps2 era with that x'D i remember bobble-head version of the MK characters in a mario kart style minigame lol)
They definitely had some fun over at the development team and it shows in details like that.
 
Nickokapo said:
they even upped the ante in some of the 3d games of the ps2 era with that x'D i remember bobble-head version of the MK characters in a mario kart style minigame lol


yep, motor kombat on armagedon, i still play it regulary with pcsx2

 
Gurtag said:
yep, motor kombat on armagedon, i still play it regulary with pcsx2


Nice love the car scene....regarding the PS2 emulator I have a pretty stout PC and it lags bad...any suggestions, There is this kicking Transformers game that was only released in Japan I love it but it's slow for me. I love MK Armageddon it's my favorite I have been wondering if it would be possible to extract sprites from that game. I still have the formula for a character I made with KAF mode and would love to put him in a Bor game one day,
 
Wombat2112 said:
regarding the PS2 emulator I have a pretty stout PC and it lags bad...any suggestions, There is this kicking Transformers game that was only released in Japan I love it but it's slow for me.

not much you can do about it, pcsx2 is very demanding overall, under emulation setings/speedhacks, EE cyclerate and skipping tuning may give you a boost but could also break the game.

I love MK Armageddon it's my favorite I have been wondering if it would be possible to extract sprites from that game. I still have the formula for a character I made with KAF mode and would love to put him in a Bor game one day,

thought the same more than a dozen of times lol, there are ways and softwares to do this kind of things, like making background all green and so on, so you can crop sprites from screenshots, though i never bother investigating the subject.










 
Gurtag said:
Wombat2112 said:
regarding the PS2 emulator I have a pretty stout PC and it lags bad...any suggestions, There is this kicking Transformers game that was only released in Japan I love it but it's slow for me.

not much you can do about it, pcsx2 is very demanding overall, under emulation setings/speedhacks, EE cyclerate and skipping tuning may give you a boost but could also break the game.

I love MK Armageddon it's my favorite I have been wondering if it would be possible to extract sprites from that game. I still have the formula for a character I made with KAF mode and would love to put him in a Bor game one day,

thought the same more than a dozen of times lol, there are ways and softwares to do this kind of things, like making background all green and so on, so you can crop sprites from screenshots, though i never bother investigating the subject.


That's cool another good way to design an original character is by the wwe games they usually have the ability to make almost anything humanoid anyway lol
 
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