# AIR SLAM ANIM
anim follow20#
hitfx data/sounds/indirect.wav
flipframe 13
jumpframe 0 3.9 3.2
landframe 3 dus
attackone 1
quakeframe 4 9 7
subentity flashshort
spawnframe 5 0 3 8 0
offset 96 157
bbox 0 0 0 0
delay 5
@cmd slamstart2
@cmd position 23 0 -20 0 1
sound data/sounds/get2.wav
frame data/chars/rachel/bulldog1.gif
delay 15
@cmd position 23 0 -20 0 1
sound data/chars/rachel/kiai4.wav
frame data/chars/rachel/bulldog1.gif
delay -1000
@cmd position 23 0 -20 0 1
attack 69 98 71 81 20 1 1 0 6 20
frame data/chars/rachel/bulldog2.gif
offset 96 177
delay 1
@cmd spawn01 "slmfxfst" -20 0 -3
@cmd position 14 -30 0 0 1
attack 69 98 71 81 20 1 1 0 6 20
frame data/chars/rachel/bulldog3.gif# hitground
delay 1
sound data/sounds/fallbrk.wav
@cmd position 14 -30 0 0 1
attack 0 0 0 0
frame data/chars/rachel/bulldog3.gif
delay 15
sound data/sounds/hardp.wav
@cmd position 14 -30 0 0 1
frame data/chars/rachel/bulldog3.gif
delay 1
@cmd position 14 -44 1 0 1
frame data/chars/rachel/bulldog4.gif
delay 1#
@cmd depost 0
@cmd finish 40 3 1 2.5 -0.05 1
frame data/chars/rachel/bulldog4.gif
delay 14
@cmd leaper 2.1 2.2 0
frame data/chars/rachel/bulldog4.gif
delay 9
frame data/chars/rachel/bulldog5.gif
delay 12
@cmd spawn01 "dus" 30 0 3
frame data/chars/rachel/bulldog6.gif
delay 11
frame data/chars/rachel/bulldog6.gif
delay 14
frame data/chars/rachel/bulldog7.gif
delay 11
frame data/chars/rachel/rise2.gif
delay 11
frame data/chars/rachel/j01.gif
# AIR SLAM ANIM (end)