



DJGameFreakTheIguana said:That wont work for Cosmic Damage though, which is the mod he was made for. Unless I use Zero for another mod, this is all he'll have.
x)
I don't know how you're getting this impression, the cast of CD will remain as is. I made SUB to work on my other projects aside from SBMM and SR at once, not to conform them all to the same mod.Miru said:So the CD cast are a temporary thing until CD's update is made? That's the impression I get. But if you want to keep Zero in Super Universe Brawl...
DJGameFreakTheIguana said:I don't know how you're getting this impression, the cast of CD will remain as is. I made SUB to work on my other projects aside from SBMM and SR at once, not to conform them all to the same mod.Miru said:So the CD cast are a temporary thing until CD's update is made? That's the impression I get. But if you want to keep Zero in Super Universe Brawl...
x)


I really just through the enemies from the Megaman Legends mod, and some of Cosmic Damage so it wasn't intentional. I'll add that to my todo list.O Ilusionista said:Can I give a feedback? If you mix the different type of shadows makes it look very weird:
I know sometimes the circular shadow looks better
Yeah that looks better, I don't usually use the original shadows too often, but that might be better for flying enemies who have to be hit with a jump attack so you can see where they are. In this case, it's just the green one closest to X and Zero.but then I think you need to remove the blurried border and make it with hard border, like I did here at the hook
Don't know of Iris would fit into my idea since she was an NPC who turned to a boss in armor. It's a hard maybe. Also, I thought the only missing hero here was Axl, which I plan to fix shortly.Miru said:I wonder if there's a method to give a flying enemy a faded shadow. And I could easily find sprites for some of the other X-era heroes:
DJGameFreakTheIguana said:Don't know of Iris would fit into my idea since she was an NPC who turned to a boss in armor. It's a hard maybe. Also, I thought the only missing hero here was Axl, which I plan to fix shortly.Miru said:I wonder if there's a method to give a flying enemy a faded shadow. And I could easily find sprites for some of the other X-era heroes:
Also, I may as well say this now, I'm just starting with the X series, my idea is going to bring other Megaman heroes into this.
x)
Well given my plans and the fact her brother, the colonel, will be involved, I guess this isn't too much of a reach.Miru said:Maybe Iris is brought back from the grave from a shard of her armored mutant form? Perhaps as a "ghost", she could phase through things?
I had never played X8, just 4, 5 recently, some of 2, and I think some of 7.I do count Alia, who was playable in X8, as a hero.
Yeah I had honestly forgot about him but I was rushing this for this years SAGE, so I got another month now. After Axl though I wanna do something small for Beast Mode. That's why this mod is so convenient for me.And Axl sounds like a cool idea as well.
Actually that's just the monsters name, there's nothing Metal Gear related in this but one thing, and you'll find out shortly why I picked Metal Gear for the demo, lol.Miru said:The Gundam idea looks really cool. Gundams Fighting Metal Gears has a real charm to it.
Damn that walking godzilla sized tank, it leaves and impression doesn't it? I've never even seen him in the anime(I barely watched it) but he's in all but one of the Gundam games I've played. Anyway, he could be used as an enemy, but not for this though. When I said Gundams fighting monsters, I meant all Gundams(or any other mobile suites)Bloodbane said:Great!
You ought to bring Big Zam as enemy too ;D ;D