Bloodbane
Well-known member
I've tried this demo and although it's missing many features from original game, it has good start for shooter mod and can be updated to make it better 
Couple bug reports:
- I noticed that score system is buggy, it's so easy for it to multiply. I checked update.c and realized that it is the source of bug. It gives bonus score based on rush counter
I don't know how to properly fix it so for now I simply disabled it
.......
On 2nd thought, I believe not using this update.c is best way cause this mod is shooter and getting rush counter to 8 or more or IOW hitting enemies multiple times is very common.
- In first stage, there's a place where you can see soldiers climbing in from cliff below. However, there's one soldier which appear too early and his sprite overlapped other soldier which has climbed in. You should set different spawn locations for these climbing in soldiers to solve this bug.
- Just a small bug report, GO appears just before level ends. No need to set wait at end of level and you'll be spared from this bug
Related to score bug above, I noticed that you put many scripts in scripts folder without real purpose. I don't see any entities using animation script or other script you have there.
So I highly suggest that you clean up scripts folder and only put the ones you are really using
Suggestions:
- There are no jump actions in original Shock Troopers, so you shouldn't not have this too
- Instead give Jackal and other playables dodge moves. You can use ATTACKUP and ATTACKDOWN for dodge up and down respectively, as for dodge forward you can just use freespecial whose command is F F
- Do that to bike mode too
- I know what you're going to say so I just replied by use other animation to replace your old U U A special you have.
For regular mode, simple slash move like this can be mapped to a FREESPECIAL and it is performed with say A2 button.
For bike mode, it's best to use ATTACKBACKWARD to shoot backwards. One animation script you have can be used to smoothen this.
- Oh speaking of A2 for slash move, why not having this for bike mode too?
. You can give bigger damage from slash attack so player can choose between shooting from range or slashing at close range
- Just like slash move, what about using A3 for throwing grenades? for both modes
- I noticed that bazooka soldiers are deadly. IMO you should place them as level bosses instead
That's for now
Couple bug reports:
- I noticed that score system is buggy, it's so easy for it to multiply. I checked update.c and realized that it is the source of bug. It gives bonus score based on rush counter
I don't know how to properly fix it so for now I simply disabled it
.......
On 2nd thought, I believe not using this update.c is best way cause this mod is shooter and getting rush counter to 8 or more or IOW hitting enemies multiple times is very common.
- In first stage, there's a place where you can see soldiers climbing in from cliff below. However, there's one soldier which appear too early and his sprite overlapped other soldier which has climbed in. You should set different spawn locations for these climbing in soldiers to solve this bug.
- Just a small bug report, GO appears just before level ends. No need to set wait at end of level and you'll be spared from this bug
Related to score bug above, I noticed that you put many scripts in scripts folder without real purpose. I don't see any entities using animation script or other script you have there.
So I highly suggest that you clean up scripts folder and only put the ones you are really using
Suggestions:
- There are no jump actions in original Shock Troopers, so you shouldn't not have this too
- Instead give Jackal and other playables dodge moves. You can use ATTACKUP and ATTACKDOWN for dodge up and down respectively, as for dodge forward you can just use freespecial whose command is F F
- Do that to bike mode too
- I know what you're going to say so I just replied by use other animation to replace your old U U A special you have.
For regular mode, simple slash move like this can be mapped to a FREESPECIAL and it is performed with say A2 button.
For bike mode, it's best to use ATTACKBACKWARD to shoot backwards. One animation script you have can be used to smoothen this.
- Oh speaking of A2 for slash move, why not having this for bike mode too?
- Just like slash move, what about using A3 for throwing grenades? for both modes
- I noticed that bazooka soldiers are deadly. IMO you should place them as level bosses instead
That's for now