This is just a little side project I decided to put together as a proof of concept: fully functioning first-person 3D in OpenBOR. There’s still plenty of work to do, but the rendering system is in place. It’s not a pseudo-3D raycaster - it uses a fully realized binary space partitioning (BSP) system.
Current features include:
I’ll post later with the details on how it works. When it’s ready, I’ll upload the demo module.
DC
Current features include:
- Full three-axis movement.
- Arbitrary wall shapes, including rounded arcs.
- Platforms.
- Animated wall panels and objects.
I’ll post later with the details on how it works. When it’s ready, I’ll upload the demo module.
DC