Exhibition OpenBOR 3D Demo

Projects meant as a technical demonstrator or instructional tutorial.

DCurrent

Site Owner, OpenBOR Project Leader
Staff member
This is just a little side project I decided to put together as a proof of concept: fully functioning first-person 3D in OpenBOR. There’s still plenty of work to do, but the rendering system is in place. It’s not a pseudo-3D raycaster - it uses a fully realized binary space partitioning (BSP) system.

Current features include:
  • Full three-axis movement.
  • Arbitrary wall shapes, including rounded arcs.
  • Platforms.
  • Animated wall panels and objects.

I’ll post later with the details on how it works. When it’s ready, I’ll upload the demo module.

DC
 
Very impressive, bravo! It's great that the engine can do Doom-like, it opens doors to new phases of gameplay:D

I wonder how collisions with walls work here.

A funny little detail, the programmers of the Mickey Mania also had fun doing a Doom-like phase but it was cancelled (not too much in the Disney spirit?):
 
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